The following covers our main rules and guidelines that we expect when playing on our servers.
The main rules for our community can be summarized as followed:
TTT is a game-mode that depends on a set of rules to dictate game-play and guide proper flow. Due to this, we enforce this set of rules to make game-play enjoyable, and fair for all players participating on our servers.
And now in more detail:
- Don't be an ass
- Do not RDM
- No ghosting
- No room claiming/killing for following
- Do not delay the round
- No accessing unreachable/unreasonable areas
- No confusing/unreadable nicknames
- No explicit or NSFW material
- Do not harass other players or spam
- No hacking/using game-advantage scripts on our servers
1. Don't be an ass
At the end of the day, we're all here to play together and enjoy each other's company. If you're here to cause trouble, instigate drama, or generally be a nuisance, then your place isn't with us.
The punishment for this varies and depends on the severity of the offense, but as long as you avoid this altogether, none of this should be a problem.
2. Do not RDM
RDM stands for Random Deathmatch. This is the act of randomly attacking a player without a proper reason. For innocents/detectives, this means attacking someone who has not committed a traitorous act or hasn't implied they were a traitor through another action (such as being KOS'd or implicated through a traitor tester). For traitors, this oftem means attacking your fellow traitor buddy.
Note that this rule also applies to spectators (such as through controlling props), and during fun rounds (such as causing fall damage to your allies).
3. No Ghosting
Ghosting means providing round-related information about the game to a participating player, through any method (like Steam chat, Discord, Skype, and including in-game PMs), often with the goal of giving them an advantage or access to information they did not have before or weren't aware of. Ghosting most commonly occurs when one of the players is dead, but is not limited to that.
Round-related information is anything that may influence the round (player locations or roles; strategic advice, etc.). No matter how obvious it may seem that the player is aware of this information, it is still against the rules. It is suggested to refrain from talking about the current round until the round has ended, or both players are dead.
Please note: Ghosting is handled on a case-by-case basis. Staff members may refer to a higher ranked supervisor to alter the punishment to something more appropriate to the case.
4. No room claiming/killing for following
You may not kill someone, even with a warning, if they are following you. Additionally, you may also not kill someone for being in a room that you have 'claimed' or claim rooms in general. If you are being blocked by someone, or if someone is harassing you, please use the unstuck command available for you, or notify a staff member if one is available.
5. Do not delay the round
Delaying means deliberately not progressing the round as required by your role. Because TTT is a round-based game, players are often waiting for the round to conclude, and nobody likes to wait for long just because someone is delaying. Examples of delaying include avoiding killing innocents as a traitor or hiding in obscure locations as an innocent. This can also include simply being AFK. If a staff member warns you to stop delaying, you must comply, or you may be slain by them.
6. No accessing unreachable/unreasonable areas
Unreachable/unreasonable areas are areas in the map that are impossible or unreasonably difficult to reach without the usage of non-standard movement mechanics such as prop surfing, boosts from other players, or using Traits. This only applies, however, if it is impossible or unreasonably difficult to attack you while you are within said area. Examples of this include the top of the lighthouse in Minecraft B5 or the dual towers in Rooftops. Staff members may teleport you out of such areas at any point, and continuous breaking of this rule may result in harsher punishments.
7. No confusing/unreadable nicknames
All nicknames in Crescent must contain at least three English-alphabet letters or numbers. This is to mostly ensure they are usable and callable in normal game communication, whether over voice or text. Nicknames such as "Someone", "Traitor", "You" are examples for confusing nicknames, as well as nicknames too similar to other players' (e.g. Kinky Marshmallow vs. Keen Key Marsh Mellow). A staff member will warn you if a change is required and may kick you if you do not comply.
8. No explicit or NSFW materials
Crescent TTT, like most games, tends to attract a younger audience, and exposing such audiences to explicit material is both legally and morally wrong. While we do recognize that our players come from a wide range of ages, we have to think of everyone. This is one of the global rules of Project Crescent and applies to all forms of presentation in our servers, including (but not limited to) sprays, text chat, voice chat, links, and Steam profiles/avatars.
Explicit material includes material that can be described as pornographic (nudity, sexual fluids, sexual acts), or overly sexual in its nature. Even if the image crops out the pornography/sexual act, the image may fall under this guideline.
Gore/Disgusting material includes images that depict extreme violence, blood, corpses, human waste, or anything unsettling like this.
Of course, given the broad range of things that may fall under this definition, the decision is often up to the judgement of the staff member that handles the case, but we also trust you to use your own common sense when it comes to this.
A good guideline is: If it's not safe to show at an average workplace, it probably doesn't fit community either.
9. Do not harass other players or spam
Harassment can be loosely defined as aggressive intimidation or pressure placed on a person with the intent to insult or hurt the enjoyment of others in the community. This can include general insults, slurs, or aggressive intimidation.
Of course, as with all online communities, shit-talking and friendly banter is common to some degree and is an integral part of online culture. Generally, slurs do not fall under harassment unless their purpose is to disrupt the environment, be a nuisance, or cause issues.
If a staff member asks you to stop - you need to stop. If you have a problem with another player, let the staff know. Do not take the matter into your own hands. 'Self-defense' is not a valid excuse.
Spam includes repeated, or unnecessary/annoying sounds/messages over text or voice. For example, flooding the chat with messages, coughing/breathing/screaming loudly in to your mic, playing music over your microphone without the vast majority of players agreeing with it, repeating messages over and over, etc.
Like before, it is impossible to list every possible type of spam. Therefore, this offense is discretionary to the staff member handling it. As before, if a staff member asks you to stop, you need to stop.
10. No hacking/using non-engine scripts
Hacking and scripting involves using third party programs or tools to alter your performance or capabilities, often to your advantage or to another player's disadvantage. For example: aimbots/aim-assists, trigger-bots, bunny-hop scripts, wall-hacks, no-recoil macros, etc.
We take this rule very seriously. Violations will result in a permanent ban from our community.
If a staff member asks you to stop doing something, you must comply. Failure to do so may result in further punishment.
If you believe a staff member has overstepped their boundaries or is abusing their privileges, you may report them at the Reports and Appeals forum.
In order for a kill to be valid, you must be able to deduce that a player has committed one of the following. This can be either through directly witnessing it, or by using common sense (see below). An exception to this is GBA (see below as well).
Note: Killing on suspicion is not allowed, even in overtime.
Note: Traitorous acts do NOT apply to detectives unless explicitly specified. A Detective cannot be a Traitor.
Not actively identifying bodies:
- Ignoring any unidentified bodies in your vicinity within your sight and reach is a traitorous act.
- If a player cannot see an unidentified body because it's not in their plain sight (different room, behind a wall, etc.), then you may not kill them for not identifying it.
- It should be in their near vicinity. For example, if a player is on the bed on de_dolls, and there is a body on the top shelf, it is technically visible, but is far enough to where it is not considered traitorous. Be reasonable when determining these cases.
- You may not kill somebody for not identifying a body if it's out of reach (out of the map) or if identifying it will cause the player to be harmed in any way (such as fire, armed grenade around, map hazards, taking fall damage being the only way to identify it or active traitor traps). An exception to this is if they're already in an area where they're being harmed but not trying to move out of the area.
Note: Simply being near an unidentified body is not always traitorous.
Calling KOS on innocents (including detectives):
- Calling a KOS on an innocent is a traitorous act.
Note: You cannot kill somebody for calling a KOS on an innocent if you have no way to reliably know that they're 100% an innocent (such as testers that can be manipulated). You can kill somebody for calling a KOS on you. The most common occurence seeing the KOS'd player identified as innocent after being killed.
Using, holding or hiding any kind of traitor-only equipment:
- Interacting with any kind of traitor item is considered a traitorous act.
- Merely picking up a traitor item is NOT a traitorous act and an exception to this rule.
- Secret knives, as well as items shared by both detectives and traitors, are still considered traitorous items.
- Hiding traitor equipment is defined as the act of intentionally covering up or veiling any piece of traitor-only equipment as well as trying to obstruct clear sight on it through any means.
- This does not include detective-only weapons.
- This does not include weapons that are never equipped- such as if you see someone pick up a traitor weapon from the ground, but never equip it.
- This includes arming a C4, even though they are technically not holding the item. Note: You may kill a detective for arming a C4 under self-defense since their body will contain which wire needs to be cut to safely disarm the C4.
Blocking another player in an area that puts their life in immediate danger:
- Examples of this are: Blocking someone in a traitor trap area (inactivated or activated), blocking someone within the blast radius of C4 or blocking someone underwater to make them drown.
Note: This does apply to Detectives and you may kill them for doing this under self-defense.
Being in a traitor-only area:
- Regardless of if you're a proven innocent, entering, leaving or just staying in it, as long as you were in a traitor-only area, you have committed a traitorous act and can be killed for it.
- Standing in the doorways of a traitor room is still considered being inside of it.
- Merely walking towards the T-room is not traitorous. The player is not KOSable until they actually take their first step in to an area only traitors can access.
Shooting players or towards them as well as throwing grenades (except smokes and flashbangs):
- If you're shooting towards somebody, you're committing a traitorous act. This is also referred to as "Traitor Baiting".
- If you're shooting towards nobody (the ceiling, the floor underneath you with nobody around), then you're NOT committing a traitorous act.
- Throwing a smoke or flash grenade is NOT traitorous and an exception to this rule as they're harmless.
- Cooking a grenade (except smokes and flashbangs) is also traitorous and an indicator for a player doing this is their arm moving further up. It's a different animation from the regular "holding a grenade".
Damaging or destroying a Detective's health station:
- Pushing a health station into places where they're unreachable and entirely unusable is considered damaging them.
Approaching players with an explosive item:
- This includes items such as explosive barrels, explosive T-activated props, explosive Minecraft blocks, etc.
Pushing players off of, or nearer to a ledge off of a height that may reasonably cause damage, or near map hazards:
- This includes pushing with your crowbar, with a prop, or any other type of pushing.
- This includes pushing players into water where they may drown.
- Map hazards include traitor-traps, or areas of the map that may cause damage, such as fires.
- Intentionally moving to block someone mid-jump over a height with your body or prop is also considered traitorous.
Making "traps" with props by placing them in doors, or placing in water so players are damaged when jumping in to them:
- Water is used often on Garry's Mod as a landing pad for players to safely land. Disrupting these types of landing pads with props is considered traitorous.
- Props can sometimes be placed in doorways to make traps by closing the door on the prop. This is traitorous as well.
MISC traitorous acts notes
- As a reminder, detectives are immune to traitorous acts unless an exception is stated.
- Traitorous acts done in pre-round DO NOT carry over to the current round.
- If someone commits an action preround that causes damage in the actual round, you may report them to a staff member as this is treated as RDM. An example of this pushing a player off of a ledge and they hit the ground right as the round starts.
- You may not KOS someone simply for being near a T-item, or near another KOS'd player (You can't assume everyone heard the KOS).
- Damaging/destroying a detective drone is considered T-baiting, and you may be KOS'd for this. This includes shooting AND melee damage.
- As another reminder, you may not kill someone on suspicion.
- 1st offense: 1 slay
- 2nd offense: 2 slays
- 3rd offense: (See Mass RDM)
- If you are slayed, you must remain until the next round. If you leave before the round ends, the slay will be reapplied.
- 1st offense: 7 day ban
- 2nd+ offense: 2x the previous offense
- Note: A staff member, at their discretion, may reduce this to 24 hrs for strictly accidental RDMs.
- 1st offense: Warning + mute/gag (if necessary)
- 2nd offense: Kick
- 3rd offense: 24 hours mute/gag
- 4th offense: 1 week mute/gag
- 5th+ offense: 2x the previous offense
- 1st offense: Warning + mute/gag (if necessary)
- 2nd offense: 24 hours ban
- 3rd offense: 1 week ban
- 4th+ offense: 2x the previous offense
Unreachable or unreasonable areas
- 1st offense: Warning + Teleport
- 2nd offense: Instant slay
- 3rd offense: 24 hours ban
- 1st offense: Warning
- 2nd offense: Kick
- 3rd offense: 24 hours ban
- 1st offense: Permanent ban
- 1st offense: 1 month ban
- 2nd offense: 3 months ban
- 3rd offense: Permanent ban
Posting explicit material/disgusting content
- 1st offense: 24 hours ban
- 2nd offense: 1 week ban
- 3rd+ offense: 2x the previous offense, up to a permanent ban.
Ban evasion is using a different account to access our servers while being banned. If you are found to be ban evading, your new account will also be banned until the end of the original ban.
The actions that may fall under toxic gameplay are broad and may vary in severity. Due to this, punishments under this are varied and is dependent on the discretion of the Admin. Punishments for toxic gameplay can vary from a warning for first offenses, to a permanent ban for repeat offenders.
Karma bans are issued when a players karma reaches below 600. Karma bans are automatic, non-appealable bans that last for 1 hour. Excessive karma bans may be extended using discretion from an Admin as karma bans are typically indicative of careless/overly aggressive gameplay.
Illegal activities such as sharing/posting child pornography, doxing, or any action that is considered a real-life crime will result in a permanent ban from the community and all of its services. These bans are NOT negotiable or appealable and may be forwarded to the authorities if required.
Illegal activities are NOT a joke - do NOT get involved in this.
Trying to abuse the wording or interpretation of our rules will result in a punishment. Skirting close to the rules to cause issues for others may also result in a punishment. Remember: don't be an ass.
We reserve the right to punish as we deem necessary, regardless of the circumstances.
The rules are subject to change at any point and without prior warning. Please make sure to go over them again every once in a while, to stay up-to-date.