Crescent TTT Rules

The rules of Crescent TTT.
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Welcome to Crescent TTT!

The following are the game mode rules. All players are required to follow them when playing in our servers. Please read them in full and understand them, so that we can all avoid unnecessary trouble.

Main Rules

The following covers our main rules and guidelines that we expect when playing on our servers.
TTT is a game-mode that depends on a set of rules to dictate game-play and guide proper flow. Due to this, we enforce this set of rules to make game-play enjoyable, and fair for all players participating on our servers.

The main rules for our community can be summarized as followed:
  1. Don't be an ass
  2. Do not RDM
  3. No ghosting
  4. No room claiming/killing for following
  5. Do not delay the round
  6. No accessing unreachable/unreasonable areas
  7. No confusing/unreadable nicknames
  8. No abuse of user-generated content
  9. No explicit or NSFW material
  10. Do not harass other players or spam
  11. No hacking/using game-advantage scripts on our servers

And now in more detail:

1. Don't be an ass

At the end of the day, we're all here to play together and enjoy each other's company. If you're here to cause trouble, instigate drama, or generally be a nuisance, then your place isn't with us.
The punishment for this varies and depends on the severity of the offense, but as long as you avoid this altogether, none of this should be a problem.

2. Do not RDM

RDM stands for Random Deathmatch. This is the act of randomly attacking a player without a proper reason. For innocents/detectives, this means attacking someone who has not committed a traitorous act or hasn't implied they were a traitor through another action (such as being KOS'd or implicated through a traitor tester). For traitors, this often means attacking your fellow traitor buddy.

Note that this rule also applies to spectators (such as through controlling props), and during fun rounds (such as causing fall damage to your allies).

We have more in-depth information on how RDM and KOSing works in our servers. Please read it below.

3. No Ghosting

Ghosting means providing round-related information about the game to a participating player, through any method (like Steam chat, Discord, Skype, and including in-game PMs), often with the goal of giving them an advantage or access to information they did not have before or weren't aware of. Ghosting most commonly occurs when one of the players is dead, but is not limited to that.
Round-related information is anything that may influence the round (player locations or roles; strategic advice, etc.). No matter how obvious it may seem that the player is aware of this information, it is still against the rules. It is suggested to refrain from talking about the current round until the round has ended, or both players are dead.

Please note: Ghosting is handled on a case-by-case basis. Staff members may refer to a higher ranked supervisor to alter the punishment to something more appropriate to the case.

4. No room claiming/killing for following

You may not kill someone, even with a warning, if they are following you. Additionally, you may also not kill someone for being in a room that you have 'claimed' or claim rooms in general. If you are being blocked by someone, or if someone is harassing you, please use the unstuck command available for you, or notify a staff member if one is available.

5. Do not delay the round

Delaying means deliberately not progressing the round as required by your role. Because TTT is a round-based game, players are often waiting for the round to conclude, and nobody likes to wait for long just because someone is delaying. Examples of delaying include avoiding killing innocents as a traitor or hiding in obscure locations as an innocent. This can also include simply being AFK. If a staff member warns you to stop delaying, you must comply, or you may be slain by them.

6. No accessing unreachable/unreasonable areas

Unreachable/unreasonable areas are areas in the map that are impossible or unreasonably difficult to reach without the usage of non-standard movement mechanics such as prop surfing, boosts from other players, or using Traits. This only applies, however, if it is impossible or unreasonably difficult to attack you while you are within said area. Examples of this include the top of the lighthouse in Minecraft B5 or the dual towers in Rooftops. Staff members may teleport you out of such areas at any point, and continuous breaking of this rule may result in harsher punishments.

7. No confusing/unreadable nicknames

All nicknames in Crescent must contain at least three English-alphabet letters or numbers. This is to mostly ensure they are usable and callable in normal game communication, whether over voice or text. Nicknames such as "Someone", "Traitor", "You" are examples for confusing nicknames, as well as nicknames too similar to other players' (e.g. Kinky Marshmallow vs. Keen Key Marsh Mellow). A staff member will warn you if a change is required and may kick you if you do not comply.

8. No abuse of user-generated content

You are able to put your own personal spin on many of Project Crescent’s assets, such as renaming weapons, deathbadges, custom titles, quotes while loading in, sprays, etc. Your Steam username is also treated as user-generated content and must comply with these rules.

In general, these tools may be used however you wish. But some things are strictly off-limits. Your user-generated content should not be offensive and may not harass other users. Friendly banter is great - just don't take it too far. Under no circumstances may your content include the use of slurs – similar-sounding alternatives are also against the rules.

Intention is taken into account – if the intention of the content goes against the principle of the rule, it will be treated as a violation.

9. No explicit or NSFW materials

Crescent TTT, like most games, tends to attract a younger audience, and exposing such audiences to explicit material is both legally and morally wrong. While we do recognize that our players come from a wide range of ages, we have to think of everyone. This is one of the global rules of Project Crescent and applies to all forms of presentation in our servers, including (but not limited to) sprays, text chat, voice chat, links, and Steam profiles/avatars.

Explicit material includes material that can be described as pornographic (nudity, sexual fluids, sexual acts), or overly sexual in its nature. Even if the image crops out the pornography/sexual act, the image may fall under this guideline.

Gore/Disgusting material includes images that depict extreme violence, blood, corpses, human waste, or anything unsettling like this.

Of course, given the broad range of things that may fall under this definition, the decision is often up to the judgement of the staff member that handles the case, but we also trust you to use your own common sense when it comes to this.
A good guideline is: If it's not safe to show at an average workplace, it probably doesn't fit community either.

10. Do not harass other players or spam

Harassment can be loosely defined as aggressive intimidation or pressure placed on a person with the intent to insult or hurt the enjoyment of others in the community. This can include general insults, slurs, or aggressive intimidation.
Of course, as with all online communities, shit-talking and friendly banter is common to some degree and is an integral part of online culture. Please be aware that slurs will always be treated as harassment, targeted or not. In the same vein, hateful conduct is always treated as harassment, including but not limited to: racism and homophobia.

If a staff member asks you to stop - you need to stop. If you have a problem with another player, let the staff know. Do not take the matter into your own hands. 'Self-defense' is not a valid excuse.

Spam includes repeated, or unnecessary/annoying sounds/messages over text or voice. For example, flooding the chat with messages, coughing/breathing/screaming loudly in to your mic, playing music over your microphone without the vast majority of players agreeing with it, repeating messages over and over, etc.
Like before, it is impossible to list every possible type of spam. Therefore, this offense is discretionary to the staff member handling it. As before, if a staff member asks you to stop, you need to stop.

11. No hacking/using non-engine scripts

Hacking and scripting involves using third party programs or tools to alter your performance or capabilities, often to your advantage or to another player's disadvantage. For example: aimbots/aim-assists, trigger-bots, bunny-hop scripts, wall-hacks, no-recoil macros, etc.

We take this rule very seriously. Violations will result in a permanent ban from our community.

If a staff member asks you to stop doing something, you must comply. Failure to do so may result in further punishment.

You may only use ONE Steam account to play Crescent TTT. Refer to our Community Rules for further details.

While discussion with an admin+ is encouraged, moderators are trusted with discretionary decisions and as such may hand out harsher or more lenient punishments for offenses, as well as hand out punishments for things such as toxic gameplay without the involvement of an admin.

If you believe a staff member has overstepped their boundaries or is abusing their privileges, you may report them at the Reports and Appeals forum.

The Concepts

There are some essential concepts to our TTT gamemode that one should understand in order to play the game effectively. These will be covered below.

Random Deathmatch (RDM)

RDM is the act of damaging and or killing a player that you had no reason to kill. In order to kill a player in TTT, you must be able to determine that a player committed a traitorous act, were KOS'd (See Kill on Sight below) by another player, or by acting in self-defense.

  • If none of these are satisfied, and you still continue to kill a player (whether accidentally or on purpose), you have committed RDM and are subject to punishment.
  • You have a chance to forgive the attacker when you report them for RDMing. Even if forgiven, the staff will still evaluate the situation and its impact on the round. Of course, we attempt to allow forgiving whenever possible, but some cases do not allow it. For example: intentional RDMs that greatly impacted the round (like causing RDM chains) or revenge RDMs will likely not be forgiven.
  • Crossfire is when you miss an intended target and damage/kill an unintended target. Crossfire kills is not punished under RDM as long as it is shown to be unintentional. Note: if you are firing at something that you have no reason to be shooting otherwise, such as a random wall/floor, then crossfire does not apply.

Kill on Sight (KOS)

Kill on Sight (KOS) occurs when a player calls out another player as a traitor. This can be done in text or voice chat. In order for a KOS to be valid, the KOS must clarify who the target is, and explicitly mention that the person is a traitor and/or should be killed. A called KOS remains active for the rest of the round. Invalid KOS's might be treated as RDM.

For instance, "We need to kill Opalium!", "Opalium is a traitor!", and "KOS Opalium" are all valid KOS's. Simple misspellings or intentionally confusing calls do not nullify a KOS. "KOZ/KO5 Opalium", "Opalium is a T", and "Opalium is a triator" are still valid KOS's and will be treated as such.

Answering questions about a current KOS makes you responsible for it unless you're able prove it did not originate from you. For example: Helix asks "Is Opalium KOS'd?" and Siddo immediately and clearly responds "Yes". This allows Helix to kill Opalium and makes Siddo responsible for this kill unless Siddo can trace the KOS back to the person who originally called it.

You may KOS a player for any traitorous act that you witness, or are able to deduce evidence from such as:
  • A DNA scanner with DNA from an innocent body/T-weapon.
  • Common sense (See "Common sense" below)
  • Guilt by association (See "GBA" below)
  • Self-defense
  • Last words discovered on a body (ONLY if the last words are a valid KOS)

KOS Notes

  • Unique to detectives: When a detective hits another player, damaging them, it is treated as calling a KOS by the detective on that player. Meaning witnesses may shoot the attacked player. The Detective is responsible if it is RDM.
  • Traitors are free to attack or KOS anyone else who is not a traitor*. Detectives, however, are immune to KOS's since they are proven innocent.
  • Since calling a false KOS is a traitorous act, you may attack a player who KOS'd you. However, detectives are immune to traitorous acts, which means you cannot attack a detective for a false KOS unless they are actively attacking you or placing you in immediate danger.
  • Calling a KOS on yourself as an innocent player is not allowed and will result in you being slain if someone killed you because of it.

If a detective or any innocent player have false KOS'd, then feel free to let a staff member know so that they can place the proper punishment.

Common KOS misconceptions

  • You cannot KOS based solely on location, weapons, cosmetics, or skins. A KOS must clarify exactly who is its target killed by their name.
  • You cannot KOS players based on the weapon they are holding unless it is a traitor weapon. For example, if you see that Helix was killed by an AK47, you cannot kill Veri just because he is holding an AK47.
  • You cannot kill players for refusing to use a tester.
  • You cannot kill players for blocking you, unless they are trapping you in a way that puts you in immedaite danger
  • You cannot kill players for allegedly activating a Traitor button. T-buttons have a very large range and may be activated through walls, which means you cannot always be sure who actually activated them. (Note that this does not apply to physical buttons in maps)
  • You cannot kill players for failing to "call out" a T item. You can, however, KOS someone for activating a C4.
  • You cannot kill players for being near a KOS'd player and not attacking them.

Toxic gameplay

Toxic gameplay is playing the game that is counter-productive to the game mode or ruins the enjoyment of other players. Toxic gameplay can include loopholing around the rules, metagaming, overly-aggressive gameplay (playing TTT like deathmatch, rather than TTT), or generally being an asshole in how you play.

Metagaming, which falls under toxic gameplay, covers situations where one plays against the objectives of one's own team. Metagaming is knowingly and or deliberately assisting the opposing team or hindering your own team. Metagaming is very situational and the broader context is considered when applying this ruling. An example of metagaming can be witnessing someone running around and shooting others - and then, rather than killing him or calling him out, you assist him in killing any who shoot back at him.

Toxic gameplay and metagaming are handled under staff discretion on a case by case basis. While typically discussed with admins, moderators are at liberty to crack down on this behaviour as well.


Macros and other gameplay-enhancing add-ons are not allowed as they still give an unfair advantage over normal gameplay. This includes prop-kill scripts, recoil-reduction macros, and bunny-hop scripts, but does not include normal engine binds/features.

AFK Players

AFK players are NOT immune to traitorous acts or GBA. For example, if they do not identify a body they can be killed. However, intentionally abusing this rule (e.g. bringing a body to an AFK player to kill them over) is obviously loopholing and will be treated as such.

AFK players may be freely killed only during Overtime. Detectives may not be killed by innocents at any point, even if they are AFK. If the last living traitor is an AFK, you can safely inform a staff member of this to stop them from delaying.

Teammate warnings

If you are using any explosive item, activating a trap, any negative effect item, or map hazard, you must warn your teammates before doing so. If you do not give your teammates a reasonable amount of time to avoid the hazard and cause damage or avoid giving a warning and cause damage, then you will be punished for RDM.

  • Automatic messages sent out from the purchase of the item, or map hazards are not enough as it's usually pretty easy to miss these.
  • For innocents/detectives: You must have a valid reason to kill someone before activating the explosive in order for it to be valid.
  • In some rare instances, an item may be placed in an area where it will only be accessible by traitors, or a traitor may teleport to. An item may be used here without warning, however, you will be responsible for any damage done to a player who has not committed a T-act. An example of this would be throwing an incendiary grenade behind the barn on 67thway to trap anyone exiting the T-room.
  • Some items have timers or notifications that T-buddies can see through walls. These notifications count as a warning. If you are placing the item in a position where it is likely to be immediately activated however, you must still warn in chat.
  • Plantable items/traps are always attributed to those who planted the item. Even if activated by another player, such as a failed C4.

Misc. rules

  • Team killing during fun rounds (directly or indirectly through prop-pushing or fall damage) is not allowed and will be considered RDM.
  • Forcing a player into an area where they will be either proven a traitor or die an innocent is considered RDM, regardless of the outcome. For example, the spike trap on 'innocent motel'.
  • Some maps have props that can push a player or kill/damage them. If you intentionally hide this item in an area where others may touch it without seeing, you will be held responsible for any kills committed by the object. This only applies to reasonably-hidden items - it's your responsibility to avoid it if it is easily seen or avoided.
  • Intentionally entering a hazard created by another player (e.g. the fire of an incendiary they threw) to 'frame' them for RDM is not allowed and you will be severely punished for it.

Traitorous acts

In order for a kill to be valid, you must be able to deduce that a player has committed one of the following. This can be either through directly witnessing it, or by using common sense (see below). An exception to this is GBA (see below as well).
Note: Killing on suspicion is not allowed, even in overtime.

Note: Traitorous acts do NOT apply to detectives unless explicitly specified. A Detective cannot be a Traitor.

Not actively identifying bodies:

  • Ignoring any unidentified bodies in your vicinity within your sight and reach is a traitorous act.
  • If a player cannot see an unidentified body because it's not in their plain sight (different room, behind a wall, etc.), then you may not kill them for not identifying it.
  • It should be in their near vicinity. For example, if a player is on the bed on de_dolls, and there is a body on the top shelf, it is technically visible, but is far enough to where it is not considered traitorous. Be reasonable when determining these cases.
  • You may not kill somebody for not identifying a body if it's out of reach (out of the map) or if identifying it will cause the player to be harmed in any way (such as fire, armed grenade around, map hazards, taking fall damage being the only way to identify it or active traitor traps). An exception to this is if they're already in an area where they're being harmed but not trying to move out of the area.
    Note: Simply being near an unidentified body is not always traitorous.

Calling KOS on innocents (including detectives):

  • Calling a KOS on an innocent is a traitorous act.
    Note: You cannot kill somebody for calling a KOS on an innocent if you have no way to reliably know that they're 100% an innocent (such as testers that can be manipulated). You can kill somebody for calling a KOS on you. The most common occurence seeing the KOS'd player identified as innocent after being killed.

Using, holding or hiding any kind of traitor-only equipment:

  • Interacting with any kind of traitor item is considered a traitorous act.
  • Merely picking up a traitor item is NOT a traitorous act and an exception to this rule.
  • Secret knives, as well as items shared by both detectives and traitors, are still considered traitorous items.
  • Hiding traitor equipment is defined as the act of intentionally covering up or veiling any piece of traitor-only equipment as well as trying to obstruct clear sight on it through any means.
  • This does not include detective-only weapons.
  • This does not include weapons that are never equipped- such as if you see someone pick up a traitor weapon from the ground, but never equip it.
  • This includes arming a C4, even though they are technically not holding the item.
  • Note: You may kill a detective for arming C4 under self-defense, since their body will show which wire needs to be cut to safely disarm the bomb.

Blocking another player in an area that puts their life in immediate danger:

  • Examples of this are: Blocking someone in a traitor trap area (inactivated or activated), blocking someone within the blast radius of C4 or blocking someone underwater to make them drown.
    Note: This applies to Detectives and you may kill them for doing this under self-defense.

Being in a traitor-only area:

  • Regardless of if you're a proven innocent, entering, leaving or just staying in it, as long as you were in a traitor-only area, you have committed a traitorous act and can be killed for it.
  • Standing in the doorways of a traitor room is still considered being inside of it.
  • Merely walking towards the T-room is not traitorous. The player is not KOSable until they actually take their first step in to an area only traitors can access.

Shooting players (or towards them), hitting or swinging melee weapons at them, or throwing grenades (excluding smokes):

  • Shooting towards somebody is a traitorous act. This is commonly referred to as "Traitor Baiting" or "T-bait".
  • Shooting towards nobody (e.g. the ceiling or the floor underneath you with nobody around) is NOT traitorous.
  • Hitting someone with a melee weapon or swinging it at them is traitorous if you're reasonably close to the player.
  • Throwing any grenade is traitorous - Smoke grenades are an exception; throwing a smoke grenade is NOT traitorous, as they deal no damage.
  • Cooking a grenade (except for smoke grenades) is also traitorous and an indicator for a player doing this is their arm moving further up. It's a different animation from the regular "holding a grenade".

Damaging or destroying a Detective's equipment:

  • This includes (but is not limited to) Guardian Drones, HexShields, and health stations.
  • Pushing a health station into places where they're unreachable and entirely unusable is considered damaging them.
  • NOTE: Damaging a detective's drone is treated as RDM when done without valid reason. Unreasonable destruction of a health station is treated as toxic gameplay.

Approaching players with an explosive item:

  • This includes items such as explosive barrels, explosive T-activated props like mine tutrles, explosive Minecraft blocks, etc.

Pushing players off or near high ledges that may cause damage or map hazards:

  • This includes pushing with your melee, with a prop, or any other type of pushing.
  • This includes pushing players into water where they may drown.
  • Map hazards include traitor-traps, or areas of the map that may cause damage, such as fires.
  • Intentionally moving to block someone mid-jump over a height with your body or prop is also considered traitorous.

Using or placing props in places that can cause damage or in landing areas:

  • One example of this is jamming a prop into a door to glitch its physics, causing damage to anyone who touch/open it.
  • Water pools/areas are often used in maps a landing pad for players to safely land. Placing props in such areas is considered traitorous.

Important notes

  • Remember: Detectives are immune to traitorous acts unless explicitly stated otherwise.
  • Traitorous acts done in pre-round DO NOT carry over into the round.
  • If someone commits an action pre-round that applies only after the round started, it isa valid T-act. For example: pushing a player off of a ledge, and them hitting the ground after the round started.
  • Simply being near a Traitor item or a KOS'd player is NOT Traitorous.
  • As another reminder, you may not kill someone on suspicion.

Traitorous Concepts


If you admit to doing a traitorous act, you may be KOS'd or killed for that traitorous act. This does not include implications that are future-tense. For example:

  • "I just knifed Opalium": this is self-implication because it is admitting a traitorous act that they have already done.
  • "I am going to jihad": this is NOT self-implication since it refers to an act that they claim they are going to do, and not already done.

Guilt by association

Guilt by association (GBA) is when a player is found to be ignoring a traitorous act that they have blatantly witnessed. In this situation, the player may be KOS'd/killed as long as they had a reasonable amount of time to act on the traitorous act and were actually able to act on it.

  • A victim of a traitorous act cannot be considered a witness to the act, thus they cannot be considered GBA.
  • A player is not GBA for just for being near a KOS'd player and not attacking them.
  • A player is not GBA if they were not physically able to view the traitorous act, such as if there was wall or object between them and act.
  • A player is not GBA for not trying to kill a player who is in the process of activating a jihad. However, ignoring a player who is walking around with a jihad equipped can be considered GBA.
  • A player is not GBA for merely hearing a traitorous act - they must actually witness the act. Note, however, that just facing away from a traitorous act happening right near you does not exclude you from GBA. This is very situational, so be cautious with this.

While GBA can be useful, we urge players to only use GBA as a justification to kill in scenarios that leave no place for doubt. If you are uncertain, it's safer to avoid acting on GBA.


Common sense

Common sense is a process of analyzing a situation, ruling out extraneous variables, and piecing together evidence to deduce that a player is a Traitor or has committed a traitorous act, even without witnessing it directly. To act under common sense, you must be able to deduce that a player is a traitor by eliminating all other possibilities with 100% confidence.

Example of common sense:
  • There are three players left alive, with all other players identified. Player A sees Player B tester as an innocent in a traitor tester. Player A therefore knows with 100% confidence that Player C is a traitor and may rightfully kill Player C.
  • A detective may use a radar to deduce a situation using common sense. Please note, disguisers hide blips on a radar, however, this is considered a traitorous tactic to confuse and is not considered to break common sense. For example, if there is one blip left on a detective's radar, they may kill the last player they see even though it is possible the last traitor is disguised.
Example of a situation that is NOT common sense would include:
  • Player A sees/hears someone die in the middle of a hallway with many doors. They rush to the hallway and see Player C identifying Player B's corpse. Player A cannot kill Player C since it is possible that the killer escaped through one of the doors in the hallway.

You must consider all variables that may be possible for common sense. It is important to be rational, and avoid acting if there is any doubt.

Prop Rules

Props are physical items in Garry's Mod that are manipulated in various ways. These are items that can moved with a magento-stick, or by pushing with another prop. They can cause damage to other players and affect different outcomes during the round.

Attacking with props

You are allowed to attack with props, and consequently, RDM rules still apply. Like traitor baiting, you may be KOS'd/killed for throwing a prop towards players at a high-velocity.

  • When attacking players with a prop, crossfire is generally not an acceptable response due to the uncontrollable and hazardous nature of props.
  • Pushing players is generally allowed unless you damage them by pushing or push them to an edge where they make take damage.
  • If the prop is explosive, you can be KOS'd for carrying the prop into the general vicinity of other players. If a player crossfires the prop while attacking the player for any valid reason, the holder is responsible for the damage. If the shooter shoots the prop intentionally, the shooter is responsible for any other casualties as a result.
  • You may not under any circumstance attack players with props as a spectator and this will be treated as RDM. Following players with a prop in a way that's disruptive to gameplay may be considered harassment.
  • Placing props in doorways to set as traps or placing them in portals/ladders/water-pads/any place where they may consequently cause damage through normal gameplay will be considered RDM if any players are damaged.

Prop surfing

Prop surfing is allowed on Crescent TTT. However, please observe the rules about prop-surfing to unreachable areas. You must be within clear sight of other players. Prop surfing in itself is not a traitorous act.

Map-specific Rules

The following are our rules for specific maps. Their purpose is to clarify the way certain parts of a map are treated, such as unique props or map secrets.


  • Wielding the secret knife is traitorous.


  • Wielding the secret knife is traitorous.


  • Carrying or moving the explosive babies is traitorous.
  • Carrying, moving, or charging the knife is traitorous.

Al's Toy Barn

  • Wielding the flare guns is traitorous.


  • Carrying or moving the red-tinted batteries is traitorous.

Black Mesa East 2019

  • Activating the switches along the wall inside the bunker is traitorous.


  • Carrying or moving the lightsabers is traitorous. If it is hidden or placed on the floor, the person who placed it may be slain for any damage or death caused.

Community Bowling

  • Wielding the secret knife is traitorous.

Community Pool Overhaul

  • Wielding the secret knife is traitorous.
  • Carrying or moving the explosive turtles is traitorous.


  • Wielding the secret knife is traitorous.


  • Wielding the secret knife is traitorous.
  • Carrying or moving the explosive turtles is traitorous.

Goldenplix Prison

  • Destroying the Wire Tap console is traitorous.
  • Carrying or moving the laser is traitorous.
  • Being in the sewers is traitorous.


  • Wielding the secret knife is traitorous.

Life The Roof

  • Carrying or moving the secret wooden prop is traitorous. If it is hidden or placed on the floor, the person who placed it may be slain for any damage or death caused.

Lost Temple

  • Carrying or moving the staff is traitorous.


  • Carrying or moving the enchanted, diamond sword is traitorous. If it is hidden or placed on the floor, the person who placed it may be slain for any deaths caused.


  • Wielding the secret knife is traitorous.
  • Standing on the yellow house's roof is traitorous - be mindful that traits can be used to access this roof as well.

Minecraft b5

  • Hiding the golden block, diamond ores, or diamond block is traitorous, including rendering them inaccessible in lava or out of bounds.

Museum Heist

  • Carrying or moving the suitcases is traitorous.

Orange V8

  • Wielding the secret knife is traitorous.
  • Pushing the explosive vending machine toward players is traitorous.

Playing With Portals

  • Wielding the secret knife is traitorous.
  • Carrying or moving the C4 trap is traitorous.

Pool Party

  • Wielding the secret knife, silenced pistol, or flare gun is traitorous.


  • Activating the traps is traitorous. This covers the stair hammer, the tripwire bomb, and the barrel launcher tunnel. It does not apply to the laser doors, as these are harmless.


  • Carrying, electrifying, or moving the axe is traitorous.

Terror Train 2018

  • Wielding the secret knife or silenced pistol is traitorous.
  • Carrying or moving the explosive battery is traitorous.

Trading Rules

Got a cool item in game but really want XxTentaconxX's deagle instead? We do have a trading system here! Please keep in mind the following rules when trading however!

In-Game trades

Players are responsible for doing their research and determining the worth of the items they are trading. Staff is not responsible for delegating trades and for the most part, will not get involved in scams. Trade/loan at your own risk and make yourself knowledgeable.

  • An admin+ may make an exception in extreme circumstances. While staff will typically not get involved, we encourage you not to get involved in any shady behavior as this may lead to a long-term ban if this levity is abused.
  • Scams related to the abuse of a bug/glitch will be met harshly with a punishment decided at the discretion of an admin+
  • Exploiting or abusing bugs, exploits or other unexpected behaviors in the system will result in severe punishment. If you encounter such a problem, disclose it to one of the developers immediately and do not abuse it.

Out-of-Game Trading (OOGT or RWT)

Out of game trading for Crescent currency (Crescent Cash, shards, or items) is not allowed on Project Crescent. Offenses will be handled on a case by case basis and punishment is up to the discretion of an admin+


Random Deathmatch

  • 1st offense: 1 slay
  • 2nd offense: 2 slays
  • 3rd offense: (See Mass RDM)
  • Note: RDM that is determined to be purposeful and or malicious, such as targeted RDM or revenge RDM, results in twice the number of slays being applied.

Mass RDM

  • 1st offense: 7 day ban
  • 2nd+ offense: 2x the previous offense
  • Note: A staff member, at their discretion, may reduce this to 24 hrs for strictly accidental RDMs.


  • 1st offense: Warning + mute/gag (if necessary)
  • 2nd offense: Kick
  • 3rd offense: 24 hours mute/gag
  • 4th offense: 1 week mute/gag
  • 5th+ offense: 2x the previous offense
  • Note: Blatant and excessive false reporting is treated as spam. Circumventing your mute/gag with PMs, reports, or similar will result in a ban.


  • 1st offense: Warning + mute/gag (if necessary)
  • 2nd offense: 24 hours ban
  • 3rd offense: 1 week ban
  • 4th+ offense: 2x the previous offense

Unreachable or unreasonable areas

  • 1st offense: Warning + Teleport
  • 2nd offense: Instant slay
  • 3rd offense: 24 hours ban

Invalid nickname

  • 1st offense: Warning
  • 2nd offense: Kick
  • 3rd offense: 24 hours ban


  • 1st offense: Permanent ban


  • 1st offense: 1 month ban
  • 2nd offense: 3 months ban
  • 3rd offense: Permanent ban

Abuse of user-generated content

For all offenses the offending content is reset. For the 2nd+ offense, any offending item(s) are permanently deleted.

  • 1st offense: 1 day ban.
  • 2nd offense: 1 week ban.
  • 3rd+ offense: 2x the previous offense.
  • Note: For the first offense, staff may warn as punishment. The next violation will be punished as the 2nd offense.

Posting explicit material/disgusting content

For all offenses the offending content is reset.

  • 1st offense: 24 hours ban
  • 2nd offense: 1 week ban
  • 3rd+ offense: 2x the previous offense, up to a permanent ban.
  • Note: Spray privileges may be altered at any level of offense depending on the nature.

Ban Evasion

Ban evasion is using a different account to access our servers while being banned. If you are found to be ban evading, your new account will also be banned until the end of the original ban.

Toxic Gameplay

The actions that may fall under toxic gameplay are broad and may vary in severity. Due to this, punishments under this are varied and is handled at the discretion of the staff member, usually with consideration for the history of the offending player. Punishments for toxic gameplay can vary from a warning for first offenses, to a permanent ban for repeat offenders.

Karma Bans

Karma bans are issued when a players karma reaches below 600. Karma bans are automatic, non-appealable bans that last for 1 hour. Excessive karma bans may be extended using discretion from an Admin as karma bans are typically indicative of careless/overly aggressive gameplay.

Illegal activities

Illegal activities such as sharing/posting child pornography, doxing (sharing any personally identifiable information without consent), or any action that is considered a real-life crime will result in a permanent ban from the community and all of its services. These bans are NOT negotiable or appealable and may be forwarded to the authorities if required.
Illegal activities are NOT a joke - do NOT get involved in this. Due to the nature of doxing, joking and 'pretend' cases will be treated the same as actual doxing.


Both admins and moderators may use their discretion if they deem that a harsher or more lenient punishment is warranted in a given situation. Moderators may also hand out discretionary punishments such as bans for toxic gameplay or general toxicity.

Trying to abuse the wording or interpretation of our rules will result in a punishment. Skirting close to the rules to cause issues for others may also result in a punishment. Remember: don't be an ass.

We reserve the right to punish as we deem necessary, regardless of the circumstances.

The rules are subject to change at any point and without prior warning. Please make sure to go over them again every once in a while, to stay up-to-date.

  • Published
    Jul 14, 2019
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