Ok so basically, Airborne was meant to be like a super situational damage boost that makes for epic moments like shooting someone thats falling, or as a mean to counter people that jump in fights.
What's happened though, is that people are putting Airborne on guns with Gravitating/Knockback, essentially having the effect in every fight, even if the person isnt jumping or not. The person gets shot into air from the first bullet and that is enough for the next shots to count as airborne shots.
This makes for some really broken guns, which just feel completely unfair to play against, as the damage from Airborne will most likely kill you faster than you have time to react.
I dont think Airborne should be nerfed. It can still make for some interesting guns. I just think it shouldn't be possible to add the Airborne mod on guns that have Knockback or Gravitating as their trait.
What's happened though, is that people are putting Airborne on guns with Gravitating/Knockback, essentially having the effect in every fight, even if the person isnt jumping or not. The person gets shot into air from the first bullet and that is enough for the next shots to count as airborne shots.
This makes for some really broken guns, which just feel completely unfair to play against, as the damage from Airborne will most likely kill you faster than you have time to react.
I dont think Airborne should be nerfed. It can still make for some interesting guns. I just think it shouldn't be possible to add the Airborne mod on guns that have Knockback or Gravitating as their trait.