Other Area of Denial Equipment

Welcome to Project Crescent
It's so awesome to see you. Sign up and join the party!
Sign Up

Pigeon

Pijon mustard
Crescent Plus
Joined
Aug 8, 2019
Messages
324
I think of area denial as either something you use to make an escape or to hold a choke point.

In terms of making an escape, the best way to do that is with an incend.

In terms of holding a choke point, I think a turret might be really clunky for a fast gamemode like ttt if it's manual. It could be automatic, like the t traps on ttt bank, but that would be really hard to balance, either being really overpowered or really useless. Could be cool if done properly, but I don't see a realistic way to do that.

Pierce is intended to be used to hold choke points like this. Set up in a t room or behind a window, and you are limited in terms of movement and what you can shoot at, but you have the advantage over anyone who steps into your line of sight.

I think multiple betties would get the job done, but I'm not a huge fan of encouraging people to just spam betties. I'd rather see other options.


Aside from all that, I think that most forms of area denial are useful to all teams, and should be on traits/mods/grenades, with a few more powerful exceptions like pierce and betties for credits.