Accepted Bleed Change

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Sorcs

New Member
Joined
Oct 21, 2019
Messages
7
Bleed right now is a bit overwhelming at 8 damage/ a second for a duration of 3 seconds.
Leaving no room for counterplay or survival most of the time.

A slight adjustment would make it more easier to deal with at 1 damage/a second over 20 seconds, this would give a chance for people to survive. An active can also be added to insure the next shot will inflict bleed with a 45 second cooldown to make up for the damage lost.

An added HUD indicator on how long the bleed will persist would also be nice.
 
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Siddo

IQ below 0
Crescent Lite
Joined
Aug 8, 2019
Messages
214
I think it'd be fine if you flipped its values. So instead of 8 damage per second for 3 seconds, it did 3 damage per second for 8 seconds.
 

Torbjörn

Making a chicken out of a feather!
Crescent Lite
Joined
Aug 11, 2019
Messages
338
Yeah, bleed is pretty cancer because even if you kill the person with a bleed weapon there’s still a 50% chance that you’ll bleed out if they did enough damage. Like, 50% odds are pretty good if you’re making a one-shot weapon. It’s rather too strong on the AWP and ARs (when the first shot is to the head).
 
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