Bleed right now is a bit overwhelming at 8 damage/ a second for a duration of 3 seconds.
Leaving no room for counterplay or survival most of the time.
A slight adjustment would make it more easier to deal with at 1 damage/a second over 20 seconds, this would give a chance for people to survive. An active can also be added to insure the next shot will inflict bleed with a 45 second cooldown to make up for the damage lost.
An added HUD indicator on how long the bleed will persist would also be nice.
Leaving no room for counterplay or survival most of the time.
A slight adjustment would make it more easier to deal with at 1 damage/a second over 20 seconds, this would give a chance for people to survive. An active can also be added to insure the next shot will inflict bleed with a 45 second cooldown to make up for the damage lost.
An added HUD indicator on how long the bleed will persist would also be nice.