Accepted Bleed Change

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Sorcs

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Oct 20, 2019
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Bleed right now is a bit overwhelming at 8 damage/ a second for a duration of 3 seconds.
Leaving no room for counterplay or survival most of the time.

A slight adjustment would make it more easier to deal with at 1 damage/a second over 20 seconds, this would give a chance for people to survive. An active can also be added to insure the next shot will inflict bleed with a 45 second cooldown to make up for the damage lost.

An added HUD indicator on how long the bleed will persist would also be nice.
 
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Siddo

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I think it'd be fine if you flipped its values. So instead of 8 damage per second for 3 seconds, it did 3 damage per second for 8 seconds.
 

Ruki

明日あなたに僕が見えなくても きっと変わらず愛している。
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This ^
I also kind of think 50% chance is a bit much, especially when you can make guns that can 1 shot you and then if you get the bleed, you're dead
 
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Siddo

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Indeed, Bleed is being changed this update to work similarly to what Siddo @Siddo suggested. Less damage every tick but for longer.
 
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Torbjörn

Making a chicken out of a feather!
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Aug 11, 2019
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Yeah, bleed is pretty cancer because even if you kill the person with a bleed weapon there’s still a 50% chance that you’ll bleed out if they did enough damage. Like, 50% odds are pretty good if you’re making a one-shot weapon. It’s rather too strong on the AWP and ARs (when the first shot is to the head).
 
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