It would be if there was a trait called cannibal or something where you can eat dead bodies to get health. Because of how useful it would be (getting rid of bodies and healing), maybe it has a sort of really long cooldown to balance it. Like maybe theres a minute long cooldown and upon activation you have a time frame of 3 seconds where you can press e on bodies and instead of inspecting/identifying it despawns them, giving the user some set amount of health. To make this a cooler thing, maybe something like the longer the bodies are dead for the less health you gain from eating them.