Crescent TTT Update: November 2019

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Crescent TTT Update: November 2019
Guns blazing.

Hello, Crescent!

It's time for the first gameplay update of Crescent TTT! Now that the launch is behind us and we had a chance to gather some data and feedback from you, we made some initial balance changes and adjustments to smooth out the rough edges. The main focus of this patch is weapons, though it also includes a few other small changes and bug fixes.

And so, let's dive into the details...


Patch Notes - November 2nd 2019

Weapons
  • XM1014
    • Damage per bullet increased: 10 -> 12
    • Rate of Fire increased: 80 -> 89 RPM
  • Nova
    • Damage per bullet reduced: 18 -> 16
    • Bullets per shot increased: 4 -> 5
    • Clip size reduced: 8 -> 7
  • AUG
    • Damage increased: 19 -> 21
    • Reload speed increased: 100% -> 120%
  • HUGE
    • Recoil reduced: Sideways 0.25u -> 0.2u
    • Spread reduced: Base cone 0.02 -> 0.01
  • R8 Revolver
    • Damage increased: 65 -> 70
    • Rate of Fire increased: 100 -> 120 RPM
    • Hammer pull time reduced: 0.3 -> 0.15 seconds
  • FAMAS
    • Burst fire rate increased: 0.7x -> 0.55x
    • Improved burst logic to make the weapon more responsive
  • Tec-9
    • Burst fire rate increased: 0.7x -> 0.55x
    • Rate of Fire increased: 414 -> 480 RPM
    • Recoil reduced: Rise 0.5u -> 0.4u; Skeet 0.4u -> 0.3u; Sideways 0.4u -> 0.15u
    • Spread reduced: Base cone 0.03 -> 0.015
    • Improved burst logic to make the weapon more responsive.
  • Deagle
    • Recoil reduced: Sideways 0.7u -> 0.5u
  • Five-SeveN
    • Recoil reduces: Sideways 0.3u -> 0.1u
  • USP (Silenced Pistol) (T)
    • Rate of Fire increased: 158 -> 200
  • Gauss Rifle (T)
    • Direct damage reduced: 60 -> 40
    • Fixed a bug where the explosion could ignite players through walls or obstacles.
  • Piercing Bullets (T)
    • Overall damage penalty removed: 10% -> 0%
  • Knife (T)
    • Now plays a sound on deploy
  • Guardian Drone (D)
    • Bullet damage blocking reduced: 100% -> 66%
  • Tazer (D)
    • Fixed a bug with tazing Shadowbound players.
  • Reapalium's Reaper, Hellix Hellraiser & Terrified's Thrasher
    • Replaced the stock primary attack sound with a custom one.
    • Fixed a bug where the view model of the weapons sometimes jittered when moving.
  • General
    • Fixed a bug where sights state change speed was calculated incorrectly.
    • Slightly improved the handling of scoped weapons.

WepMods
  • Destruction
    • Recoil penalty reduced: 30/50/80 -> 20/40/70
  • Quick Aim
    • Fixed a bug where Quick Aim had no effect at all.
  • Long Shot
    • Damage bonus increased: 10/20/30 -> 20/30/40
  • General
    • Improved the tool-tips of various WepMods to better explain their functionality.

Traits
  • Efficiency
    • Efficiency turned out pretty underwhelming among the Traits we offer, and therefore has been reworked:
      • Upon activation, Efficiency reduces the weapon's ammo consumption by 100% for 5 seconds; 30 seconds cooldown
  • Bombastic
    • No longer provides full ammo when the weapon respawns.
    • Instead, it now provides the correct amount of ammo as if the weapon was reloaded.
  • Leech
    • Damage penalty reduced: 50% -> 25%
    • Max heal per shot increased: 10 -> 20
    • Duration reduced: 6 -> 5 seconds
  • Gravity & Knockback
    • Gravity and Knockback have been reworked, both design-wise and technical-wise
      • New active effect: activating the weapon causes all shots to apply self-knockback/pull for 10 seconds; 30 seconds cooldown.
      • Self knockback/pull is only applied to the attacker if they are airborne. This means you can control whether or not you are affected by jumping for example.
      • Targets can now crouch to partially negate some of the force.
      • Reworked the code of Gravity and Knockback to improve its handling and fix various issues.
  • General
    • Fixed various visual bugs with traits, including weapon glows and view model animations.
    • Improved the sound effects of some active Traits.

The Hub
  • Inventory
    • Sorting items by quality will now place Special items first instead of last.
    • Fixed tool-tip prompts for untradeable items.
  • Trading and The Market
    • Untradeable currencies will no longer show in trades or market listings.
    • Fixed a bug where processing fees may sometimes be calculated incorrectly.
    • Fixed a bug where the processing fees display did not update when items/currency was removed from the listing panel.
    • Fixed some issues with unusual prices for market offers.
    • Fixed the "Error M2" bug when creating market listings (please contact the staff team if you lost items due to this)
  • Cosmetics
    • Added an option to disable rendering of cosmetics on all players.
  • Weapons
    • StatTrak has been (properly) added to Prestige 1 weapons.
  • Buffs
    • Activating a buff now announces the action to all players.
    • Improved the buff prompts in chat.

Gameplay
  • Hitreg
    • We have applied some experimental improvements to hitreg. They are still being evaluated, and we will update them as required.
    • We increased the tick-rate of our servers from 66 to 100 to further improve responsiveness and hitreg. Players with higher ping will benefit from this the most.
  • New: Traitor Warnings
    • This is a new feature that helps Traitors coordinate and avoid harming each other.
    • Warnings are now printed in chat when fellow Traitors purchase or use dangerous items, such as Jihad Bombs, C4, Gauss Rifles, etc.
    • Nearby fellow Traitors who hold an item that can pose immediate danger (for example Jihad Bombs) will now also have a halo displayed around them, to indicate you should get out of their way.
  • ID pop-ups
    • ID pop-ups have been made larger by default.
Misc.
  • Titles
    • Titles now support Emoji (for the appropriate ranks)
    • Increased maximum title length to 250 characters (including markups)
    • New aliases for markups were added: c (color), si (silk icons)
    • Fixed an issue with title change tickets not always applying properly
  • Chat
    • New aliases for markups were added: c (color), si (silk icons)
    • Fixed ban messages breaking the chat format.
  • Discord
    • Rare drops are now announced to our Discord, so that everyone can celebrate with you or secretly curse you and your luck.
    • The new Crescent ranks will now be synced to Discord as well.
    • Updated DiscordLink to version 2.0.2


Whew. Lots of stuff in this one, indeed! We hope you'll like the changes we made here, and especially the balance changes. As always, your feedback is very important, so please let us know what you think!
With this patch out of the way, we are now ready to start working on our first content back. If you haven't yet suggested your ideas, now is the best time to do so. More information on this soon!

Thanks for playing! Enjoy Crescent.


Stay awesome,
~Opalium
 

Carned

✘o ✘o
Crescent Plus
Joined
Aug 8, 2019
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51
USP (Silenced Pistol) (T)
  • Rate of Fire increased: 158 -> 200


Big error is already v strong eeek
 

Jason Bourne

Get some rest Pam... you look tired.
Joined
Aug 11, 2019
Messages
77
Hellls to the yessss!!! Very nice update thanks yall!!
 

mae

New Member
Crescent Plus
Joined
Oct 13, 2019
Messages
8
USP (Silenced Pistol) (T)
  • Rate of Fire increased: 158 -> 200
Was already very strong and easy to use for anyone with average aim.

Piercing Bullets (T)
  • Overall damage penalty removed: 10% -> 0%
Damage penalty should stay. It brought good balance to the trait.

Gauss Rifle (T)
  • Direct damage reduced: 60 -> 40
I'm confused by this one. Just, why?

Long Shot
  • Damage bonus increased: 10/20/30 -> 20/30/40
This makes it a lot easier to get 1-tap body snipers. I personally thought it was more fun when you had to match modules up to get what you want.

Those are my only complaints. Overall very cool very epic changes keep it up
 
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Virunas

She/Her
Crescent Plus
Joined
Aug 11, 2019
Messages
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  • New: Traitor Warnings
    • This is a new feature that helps Traitors coordinate and avoid harming each other.
    • Warnings are now printed in chat when fellow Traitors purchase or use dangerous items, such as Jihad Bombs, C4, Gauss Rifles, etc.
    • Nearby fellow Traitors who hold an item that can pose immediate danger (for example Jihad Bombs) will now also have a halo displayed around them, to indicate you should get out of their way.
Is it possible to disable this in the settings?
 
Last edited:

Harvest

Member
Joined
Aug 9, 2019
Messages
25
I'm also a bit unsure on the change to piercing bullets. Without a real downside, it makes it a lot easier for a T to camp in a T room with no realistic way for innos to fight back. 67th Way and Bowling both have T rooms that can be fired out of with no chance of retaliation. I feel there should be some sort of downside for such a benefit.
 
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Opalium

Stay awesome
Crescent Infinity
Joined
Jun 21, 2019
Messages
720
Hi, Crescent!

Thank you for the feedback on the balance changes! We made some follow-up changes based on the results of the last patch to address some glaring balance issues and other things we could've done better.


Patch Notes - November 9th 2019

Weapons
  • Piercing Bullets (T)
    • Damage reduction reverted: 0% -> 10%
  • Silencer (T)
    • Damage reduction reduced: 10% -> 0%

WepMods
  • Trance
    • Sight state change time reduced: 100/100/100 -> 50/50/50
  • Switcheroo
    • Swap speed bonus increased: 30/50/70 -> 50/70/90
    • Fixed a bug where Switcheroo did not effect the swap speed properly.

Traits
  • Efficiency
    • We added back the original effect of Efficiency, so that the Trait offers both benefits now:
      • Firing this weapon has a 33% chance to not use up ammo. Activating this weapon reduces its ammo consumption by 100% for 5 seconds. 30 seconds cooldown.
  • Gravity & Knockback
    • The new active effect for these two turned out to be a really fun mechanic, but also quite powerful. We made some changes to it in order to bring it back in line while keeping the fun aspect of it:
      • Active effect length reduced: 10s -> 5s
      • Taking any sort of damage now disables activation of these traits for 3 seconds.
Misc.
  • Titles
    • Title maximum length is now 200 characters, as it should have been last time.
  • Discord
    • The rare drops broadcasts to Discord will now only trigger for Exotic quality or above drops.


Once again, thank you for your feedback! Enjoy Crescent. :LOL-:
 

MemeDaddy

HeheXd
Crescent Plus
Joined
Aug 8, 2019
Messages
91
Hi, Crescent!

Thank you for the feedback on the balance changes! We made some follow-up changes based on the results of the last patch to address some glaring balance issues and other things we could've done better.


Patch Notes - November 9th 2019

Weapons
  • Piercing Bullets (T)
    • Damage reduction reverted: 0% -> 10%
  • Silencer (T)
    • Damage reduction reduced: 10% -> 0%

WepMods
  • Trance
    • Sight state change time reduced: 100/100/100 -> 50/50/50
  • Switcheroo
    • Swap speed bonus increased: 30/50/70 -> 50/70/90
    • Fixed a bug where Switcheroo did not effect the swap speed properly.

Traits
  • Efficiency
    • We added back the original effect of Efficiency, so that the Trait offers both benefits now:
      • Firing this weapon has a 33% chance to not use up ammo. Activating this weapon reduces its ammo consumption by 100% for 5 seconds. 30 seconds cooldown.
  • Gravity & Knockback
    • The new active effect for these two turned out to be a really fun mechanic, but also quite powerful. We made some changes to it in order to bring it back in line while keeping the fun aspect of it:
      • Active effect length reduced: 10s -> 5s
      • Taking any sort of damage now disables activation of these traits for 3 seconds.
Misc.
  • Titles
    • Title maximum length is now 200 characters, as it should have been last time.
  • Discord
    • The rare drops broadcasts to Discord will now only trigger for Exotic quality or above drops.


Once again, thank you for your feedback! Enjoy Crescent. :LOL-:
Now lemme slap that silencer and red dot on my damned huge
 
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