In Progress Disable underground spawns during Gun Game on ttt_storehouse_b7

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Methelin

Crescent Content Coordinator
Crescent Lite
Joined
Aug 8, 2019
Messages
115
Storehouse is a good map, but the underground section handicaps the flow of Gun Game.

Spawning in this area separates you from most of the players and even when you kill these two people who had the misfortune to spawn with you, escaping the area through the elevator is almost impossible, as before the elevator comes down and opens, someone is going to spawn here again and kill you, as you had less health due to previous shootout.

It's basically a Gun Game purgaroty you can leave only when you die.

It's bad. Please disable the underground spawns when Gun Game starts.
 

Jabami

--
Crescent Infinity
Joined
Oct 22, 2019
Messages
57
There's also the 2 rooms in Life the roof which are the hidden platform rooms that have spawns, annoying to be either sitting there or you suicide and go back a level
 

Torbjörn

Making a chicken out of a feather!
Crescent Lite
Joined
Aug 11, 2019
Messages
306
Storehouse is a good map, but the underground section handicaps the flow of Gun Game.

Spawning in this area separates you from most of the players and even when you kill these two people who had the misfortune to spawn with you, escaping the area through the elevator is almost impossible, as before the elevator comes down and opens, someone is going to spawn here again and kill you, as you had less health due to previous shootout.

It's basically a Gun Game purgaroty you can leave only when you die.

It's bad. Please disable the underground spawns when Gun Game starts.
Yeah, hey Methelin @Methelin I am currently in the processes of fixing up fun round spawns and grenade spawns on all of our maps in rotation. I will be sure to not place any spawns down there as it can be a bummer as you discussed.

There's also the 2 rooms in Life the roof which are the hidden platform rooms that have spawns, annoying to be either sitting there or you suicide and go back a level
Those should also be fixed when I'm done adding fun round spawn points. Basically, those spawns are automatically determined by the server whereas if the locations are predetermined by a human they will only use the predetermined ones.
 
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