Note: This is a repost of the suggestion I posted when Crescent came out the first time. Some stuff might be missing from here because I'm not gonna just remember everything.
Essentially, modifications to place on traitor and detective specific equipment that shake up the gameplay and make the player use it in a different way. The examples and stats shown on the following spoilers are just for show, meaning they might be completely broken or useless in their entirety. It's simply to show how the meta can be changed by modifying the weapons we already know. If they are to be tiered, it's all up to Opalium to choose.
If you have any suggestions, feel free to post them.
Essentially, modifications to place on traitor and detective specific equipment that shake up the gameplay and make the player use it in a different way. The examples and stats shown on the following spoilers are just for show, meaning they might be completely broken or useless in their entirety. It's simply to show how the meta can be changed by modifying the weapons we already know. If they are to be tiered, it's all up to Opalium to choose.
If you have any suggestions, feel free to post them.
**ALL EQUIPMENTS MAINTAIN THEIR VANILLA FUNCTIONS UNLESS A STAT CHANGE NEGATES IT**
-75% Damage
+15% Explosion radius
-66% Damage falloff
Players affected by the explosion are set on fire for X seconds
+15% Explosion radius
-66% Damage falloff
Players affected by the explosion are set on fire for X seconds
-66% Damage
-10 seconds on arm time
Players affected by the explosion are frozen for X seconds and gain a 10% damage resistance
-10 seconds on arm time
Players affected by the explosion are frozen for X seconds and gain a 10% damage resistance
Detectives within a radius of X have a 50% longer radar refresh time
Radars of detectives within a radius of Y hide players within a radius of Z upon refreshing
This equipment makes a lot of unwanted noise when a radar is scrambled
Radars of detectives within a radius of Y hide players within a radius of Z upon refreshing
This equipment makes a lot of unwanted noise when a radar is scrambled
-90% Damage
+20% Explosion radius
Players affected by the explosion are set on fire for X seconds
Upon exploding, leaves a carpet of flames for Y seconds
+20% Explosion radius
Players affected by the explosion are set on fire for X seconds
Upon exploding, leaves a carpet of flames for Y seconds
Players caught within the cloud of gas are dealt X damage per second
+100% Player vision
The gas is much more visible
+100% Player vision
The gas is much more visible
-50% Damage from the front
+200% Damage from the back
Cannot be thrown
+200% Damage from the back
Cannot be thrown
-33% Damage
+200% Damage when thrown
+200% Damage when thrown
-66% Damage
+10% Explosion radius
Players damaged by the explosion are set on fire for X seconds
Direct impact victims are set on fire for Y seconds
+10% Explosion radius
Players damaged by the explosion are set on fire for X seconds
Direct impact victims are set on fire for Y seconds
-25% Silence duration (X)
Players affected shoot and move 25% slower for 2*X seconds
Players affected shoot and move 25% slower for 2*X seconds
+10% Damage resistance
-15% Movement speed
-15% Movement speed
-15% Damage resistance
+20% Movement speed
+20% Movement speed
-10% Damage resistance
User is immune to fire
User is immune to fire
-75% clip size
-75% reserve ammunition
-25% reload speed
Victim's weapon starts overheating and explodes after X seconds
(Possible Tier 3) Dropped weapons still explode for 75% damage
-75% reserve ammunition
-25% reload speed
Victim's weapon starts overheating and explodes after X seconds
(Possible Tier 3) Dropped weapons still explode for 75% damage
Non traitors receive X damage for Y seconds
(Possible Tier 3) Indestructible
Does not explode when interacted with
(Possible Tier 3) Indestructible
Does not explode when interacted with
Last edited: