Other Fun Round Tweaks

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Making a chicken out of a feather!
Crescent Plus
Aug 11, 2019
In free for all and frenzy freakout I think you should get fully healed after killing someone to make people less likely to camp.

TDM and FFA should also give infinite reserve ammo.

If people swap weapons in prep phase refresh their loadout.

Also, for fun rounds a damage over time after not dealing damage within a certain amount of time would be beneficial.

Fun rounds also should reward based on your performance, not hiding in a corner and just killing the last other player. The payouts as is are not very fun, if anything they are just frustrating. A shard amount per kill would also incentivize participation even if you don't win. For example, in FFA the person hiding in a corner just to have full health against the person that killed half of the lobby shouldn't be rewarded for playing the fun round like that. The person responsible for killing the most people should be the winner since they actively participated.
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