Other gravity/knockback change

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Yu_no_hu

Member
Crescent Plus
Joined
Feb 23, 2020
Messages
28
So the idea is to scale the pushback/pull on the traits to the damage on the weapon. This would fix slow firing weapons being useless with kb/grav and fix op combos like grav huge. Theres also the option of just not allowing kb/grav to pull or push other people to reinforce the role of a support trait.
 

TheSpookenDoot

Hardcore Member
Crescent Infinity
Joined
Jul 30, 2020
Messages
222
So the idea is to scale the pushback/pull on the traits to the damage on the weapon. This would fix slow firing weapons being useless with kb/grav and fix op combos like grav huge.
+1 Will take a good amount of experimentation to get it to feel right for every gun though. Play test October 2020?
Theres also the option of just not allowing kb/grav to pull or push other people to reinforce the role of a support trait.
This. Tired of getting hit off ledges from a five seven with knockback across the map.
Also, consider allowing people to turn off these traits early by hitting their trait activation key again. Using gravity to get to a fire-fight and then participate in it can be really annoying.
 

McLovin

4head meg head
Crescent Plus
Joined
Mar 9, 2020
Messages
25
+1 Knockback is useless on anything that isn't an AR or SMG, so this is a necessary change