Denied Increase server slots to 32/30

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Mist

Moderator
Crescent Infinity
Joined
Mar 9, 2020
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150
Like the title says, Crescent has been popping this month and there have been cases where I tried to join and the server was full, Maybe experiment with it for a month or a week or two, if it doesnt fill up to those slots bring it down, or if its too costly.
 
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Flire

Penguins > Pigeons
Crescent Infinity
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Aug 8, 2019
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Now as much as i want higher popped servers TTT starts becoming a cluster fuck with 20 + people let alone if we had 30 + people on one server.

If we were to increase the size of the server which isn't needed imo since we have 2 of them we need to make sure that when the server hits 16 + pop that we can only vote big maps. Imagine something like Wrestling with 32 players it's packed enough with 20
 

Mist

Moderator
Crescent Infinity
Joined
Mar 9, 2020
Messages
150
Now as much as i want higher popped servers TTT starts becoming a cluster fuck with 20 + people let alone if we had 30 + people on one server.

If we were to increase the size of the server which isn't needed imo since we have 2 of them we need to make sure that when the server hits 16 + pop that we can only vote big maps. Imagine something like Wrestling with 32 players it's packed enough with 20

Yea but like, do that but with extra slots, 20 players or 18 to start a only big map selection when rtving, then the big maps have 32 people on them
 
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TheSpookenDoot

Hardcore Member
Crescent Infinity
Joined
Jul 30, 2020
Messages
225
Should add in small map only for low-population mode too. I tried playing Amsterville with 5 people and it was just awful.
 

Reapalium

Stay awesome
Crescent Infinity
Joined
Jun 21, 2019
Messages
721
Limiting maps based on player count is already a thing. Mapvote only displays maps that fit the current player count - smaller maps when low-pop, larger maps when high-pop.

Anyway: the reason we went with a lower number of slots is for two reasons. First, as Flire mentioned, the game doesn't play as great with higher player counts. Rounds tend to stretch longer, and people spend more time dead/spectating than actually playing. Delaying is already a problem even with adequate player counts, so cramming more people into a single lobby is only going to make it worse.

Second, performance: Source isn't great with handling higher player counts, and takes a higher toll on the host machine when reaching a certain number of players. Srcds mostly uses a single core which can only go so far before it throttles - this is by design unfortunately (it made sense in the early 2000). Since we're running 100 tickrate servers, this can hinder performance over time.

Due to these reasons, it's better for us to expand horizontally rather than vertically. In other words: run multiple smaller servers than a few larger ones. The game plays better, the server performs better, and everyone is happy.

As for incentives for population balancing, this is already being worked on as discussed here.

Thanks for suggesting.
 
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