The buff was a step in the right direction, but its still really underwhelming.
If have leech heal 25% per shot, that means that most guns will heal less than 25 hp per kill if the trait is timed well. Now I know that we're apprehensive about alternate ways to heal, but I don't think it would be unreasonable to change that to 50%. That means that assuming everything aligned; trait was timed correctly, you got a full kill within 5 seconds, and you're using a gun that doesn't do more than 20 damage per shot, you would still almost never heal more than 50 hp.
Worst case scenario, leech becomes op for a bit and gets reigned in later. Right now its super underwhelming though, because you usually only get 5-15 hp per kill, and rarely more than one kill per activation.
Two other suggestions I just thought of:
I heard a suggestion from someone a while back to make it like bleed, where dealing damage has a 50% chance to heal yourself for 8 per second for 3 seconds. Considering you have to shoot someone to do this, it might be that op.
Or,
Change the cooldown from 30 seconds to 45 or 60 seconds, and change it to "Activate this trait to heal 25 hp ." And maybe rename it to medicinal or something.
If have leech heal 25% per shot, that means that most guns will heal less than 25 hp per kill if the trait is timed well. Now I know that we're apprehensive about alternate ways to heal, but I don't think it would be unreasonable to change that to 50%. That means that assuming everything aligned; trait was timed correctly, you got a full kill within 5 seconds, and you're using a gun that doesn't do more than 20 damage per shot, you would still almost never heal more than 50 hp.
Worst case scenario, leech becomes op for a bit and gets reigned in later. Right now its super underwhelming though, because you usually only get 5-15 hp per kill, and rarely more than one kill per activation.
Two other suggestions I just thought of:
I heard a suggestion from someone a while back to make it like bleed, where dealing damage has a 50% chance to heal yourself for 8 per second for 3 seconds. Considering you have to shoot someone to do this, it might be that op.
Or,
Change the cooldown from 30 seconds to 45 or 60 seconds, and change it to "Activate this trait to heal 25 hp ." And maybe rename it to medicinal or something.
Last edited: