This will be a discussion and not a suggestion. I want to hear the opinion of other people because I could honestly fall either way when it comes to this topic.
I feel that some changes could potentially be made for the Legendary weapons. Let's first compare the stats of Exotics and Legendaries.
One last thing to mention about the two tiers above is their comparable drop rate from crates. Legendary is obviously a lot more rare to get from a crate than an Exotic, and rightly so. Legendaries are supposed to feel...well...Legendary.
Here is what I think at the moment:
Change the scrap value of Legendaries to make them more comparable to Exotics (because they are already comparable, stat-wise) from 7,500 Shards to, say, 3,500 Shards. Leave the drop rate untouched, this will prevent the market from flooding with Legendaries. I think that this price point will not only make them more affordable for trading but also encourage people to use them more. At the moment, it feels like the community is split on using Legendaries or not because of the effect. Not a lot of people have them (which is what makes them sought after and "legendary"), so people are in a toss-up as to whether to use them or not because of the Legendary Effect. If you start seeing a bunch of dead bodies turned to gold and there is only one player on the server with a Legendary "gold touch" effect, people basically KNOW that player is a Traitor and just follow them around until they witness them commit a Traitorous Act. In other cases, players simply don't care and they will KOS them anyway or say something like, "Helix is a Traitor for sure, but no KOS" which is a whole 'nother issue in itself.
I'm not asking to change the drop-rates of the Legendaries or to make them more common. I just think that 6,500 Shards is a little much of an increase for just the Legendary Effect. Quite frankly, I feel that people would rather scrap the Legendaries or use the trade value to obtain other guns without the Legendary Effect, which in turn would prevent the Legendary weapon-to-player ratio from evening out. I think that lowering the Shard value of the Legendaries would make players think twice before scrapping them, and as time went on, maybe more people would have them and it would be less of an issue to use it in-game.
On the other hand, I understand that Legendaries are supposed to be rare, so I'm fine with keeping them at their current value as well. It will just take a decent amount of time to start seeing them being utilized by multiple people in-game.
What do you all think? Post it below. Please keep in mind that this is a discussion and not a suggestion, so no dislikes are needed (although I'm certain I will get some ._. ).
@MiGGo @Gavlo
@Bob @Pigeon @helix
@Siddo
I feel that some changes could potentially be made for the Legendary weapons. Let's first compare the stats of Exotics and Legendaries.
Legendary | Exotic |
---|---|
4 mod slots ✅ | 4 mod slots ✅ |
Random Trait ✅ | Random Trait ✅ |
7,500 Shards Scrap Value ✅ | 1,000 Shards Scrap Value ✅ |
Legendary Effect ✅ | ❌ |
Here is what I think at the moment:
Change the scrap value of Legendaries to make them more comparable to Exotics (because they are already comparable, stat-wise) from 7,500 Shards to, say, 3,500 Shards. Leave the drop rate untouched, this will prevent the market from flooding with Legendaries. I think that this price point will not only make them more affordable for trading but also encourage people to use them more. At the moment, it feels like the community is split on using Legendaries or not because of the effect. Not a lot of people have them (which is what makes them sought after and "legendary"), so people are in a toss-up as to whether to use them or not because of the Legendary Effect. If you start seeing a bunch of dead bodies turned to gold and there is only one player on the server with a Legendary "gold touch" effect, people basically KNOW that player is a Traitor and just follow them around until they witness them commit a Traitorous Act. In other cases, players simply don't care and they will KOS them anyway or say something like, "Helix is a Traitor for sure, but no KOS" which is a whole 'nother issue in itself.
I'm not asking to change the drop-rates of the Legendaries or to make them more common. I just think that 6,500 Shards is a little much of an increase for just the Legendary Effect. Quite frankly, I feel that people would rather scrap the Legendaries or use the trade value to obtain other guns without the Legendary Effect, which in turn would prevent the Legendary weapon-to-player ratio from evening out. I think that lowering the Shard value of the Legendaries would make players think twice before scrapping them, and as time went on, maybe more people would have them and it would be less of an issue to use it in-game.
On the other hand, I understand that Legendaries are supposed to be rare, so I'm fine with keeping them at their current value as well. It will just take a decent amount of time to start seeing them being utilized by multiple people in-game.
What do you all think? Post it below. Please keep in mind that this is a discussion and not a suggestion, so no dislikes are needed (although I'm certain I will get some ._. ).
@MiGGo @Gavlo

