If chronoshift becomes traitorous, lets add some more while we're at it.
Magnetizing: literally takes your gun away so you cant fight back at least for a few seconds until you spam interact to get it back.
Repulse: can now very often damage others and push someone off cliffs.
Amplifying, Frenzy, efficiency, bloodlust, overloading, headhunting: Gives the user a vastly better advantage why else would anyone activate unless to start/keep killing. If we're going to make chronoshift a preventive kos, lets make these preventive kos too.
Silence: Makes you unable to call out any traitorous activity and silences kill screams, gives the user the big advantage of being able to kill with minimal punishment other than getting shot back.
Black hole: going along with lego's comment about easy jihading, black hole sucks up and brings in as many players nearby, a better choice for those who want to jihad so others cant escape. this trait can also damage players although less frequently.
Might as well make every trait kosable /shrug
I know you're joking, but:
- Repulse is kosable near ledges/hazards
- Frenzy and bloodlust activate on kills, and therefore are inherently traitorous (until the body is Ided as a traitor at least)
- Blackhole is also kosable near ledges/hazards
Chronoshifting is also traitorous near ledges and hazards, but that's not really what this suggestion is about. I personally don't think chrono should be generally traitorous on the basis that it's annoying, because then there's no reason for traits like swap, silence, repulse, etc. to not be generally traitorous as well. TTT as an inno is already a very stale game, and taking away the ability to fuck around with traits with friends when you have nothing else to do just makes the game less engaging.
That's not to say that it isn't infuriating to constantly be targeted by disruptive traits like this. In the event that players are spamming disruptive traits purely for the sake of annoying other players and not at all for combat, it can be treated as harassment and/or targeting.
The last thing I'd like to say is that having punishments in place for abuse is not a perfect system, and some change to the trait should still be considered. I personally think that just making it generally traitorous is a boring, lose-lose fix. What I would suggest is making chrono less annoying but still viable with the following change: On activation, players within x range have their reload speed and weapon swap speed increased by y%. Or you could go with a boring but more practical version of making it traitorous: On activation for x seconds, damaging a target with this gun reduces their movement speed by y% for z seconds. That would make it traitorous without running into issues of mistaking who used it, and would be a slight buff to the trait, as it's definitely not meta by any means right now.