Im bored and i like to create new trait ideas so heres my take on some
Green = Added
-Repulsive: Whenever activated push all players away. 30 sec cd
-Rewind: When activated go back to your postion 5 seconds ago 60 sec cd
-Pulse: After activating anyone caught within x range by pulse will be marked for x seconds with 60-90 sec cd
(Added under the name sonar)^
-Dash: double tapping the a moment key moves dashes you in that direction. 15 second cd
-Controversy: After activation increase speed to user and nearby players by 25%. 90 Sec cd (reverse chronoshift essentially)
Part 2 (12/03/19)
-Leeching(Rework): Add passive to where getting a kill restores 20% hp over x seconds, keep active the same
-Lockdown: After activation you gain increased armour(15%-25% or whatever devs decide) for 5 seconds, but move slower by 20%. 60 second cooldown
-Consistency(Passive): Every shot you hit consecutively you get increases your damage by x%, resets every 5 seconds or until you miss
-Awareness(Passive) After being shot at you see the players last location from where they shot you. Cooldown 15-30 seconds
-Ignition: After activation you have 5 seconds to shoot a round that does increased damage by x%, if the bullet isnt shot in that time you take self damage. 15-30 second cd
Green = Added
-Repulsive: Whenever activated push all players away. 30 sec cd
-Rewind: When activated go back to your postion 5 seconds ago 60 sec cd
-Pulse: After activating anyone caught within x range by pulse will be marked for x seconds with 60-90 sec cd
(Added under the name sonar)^
-Dash: double tapping the a moment key moves dashes you in that direction. 15 second cd
-Controversy: After activation increase speed to user and nearby players by 25%. 90 Sec cd (reverse chronoshift essentially)
Part 2 (12/03/19)
-Leeching(Rework): Add passive to where getting a kill restores 20% hp over x seconds, keep active the same
-Lockdown: After activation you gain increased armour(15%-25% or whatever devs decide) for 5 seconds, but move slower by 20%. 60 second cooldown
-Consistency(Passive): Every shot you hit consecutively you get increases your damage by x%, resets every 5 seconds or until you miss
-Awareness(Passive) After being shot at you see the players last location from where they shot you. Cooldown 15-30 seconds
-Ignition: After activation you have 5 seconds to shoot a round that does increased damage by x%, if the bullet isnt shot in that time you take self damage. 15-30 second cd
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