Accepted Radar Buff

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Dolph1n

we ballin my ninjas ⛹️
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Aug 8, 2019
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My brain is too fried to think of anything witty to say, so I'll just cut to the point:

Radar sucks.

Make the cooldown of radar scale from 30 seconds to 10 seconds based on how many players it scanned.

So for example: if my radar finds 2 other players, the next scan will come much sooner than if it found 30.
 
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Dolph1n

we ballin my ninjas ⛹️
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Aug 8, 2019
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is this bait?
not really, when sonar is radar except on a 4 second cd lol

having to wait 30 seconds to find the last inno is kinda dumb, all it causes in these scenarios is unnecessary delay
 

MemeDaddy

HeheXd
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not really, when sonar is radar except on a 4 second cd lol

having to wait 30 seconds to find the last inno is kinda dumb, all it causes in these scenarios is unnecessary delay
Oh man I’m sorry bro I misread. I thought you wrote sonar should be buffed not radar my B.

Yeah I agree buff radar
 
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Dolph1n

we ballin my ninjas ⛹️
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Personally I feel 10 would be just a bit too fast. I'd cut it down to 15 seconds maybe.
10 would only be at like 1-2 players alive, which honestly only helps cut down on delay while the Ts wait for their radar ping.
 
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squash

New Member
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Jan 24, 2020
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It would be nicer if it could scale based on the amount of people alive.

15+ people? 30 seconds is good

>5 people? 15 seconds would work a little better.

The point of the radar is not to be a wallhack, but a guide so that if someone's moving around you're still not getting the exact location when you're trying to track someone down.
 

Opalium

Stay awesome
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I think 15 seconds overall would make sense. Having it change based on the amount of players complicates it for no much benefit; you still can't pinpoint someone perfectly with it this way, but it's a lot more useful than currently.
 
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