Hello fellow Croissanters, I'm back at it again with another poorly thought out suggestion.
This time, I bring to you three different new traits (with names pending because I'm bad at them), so instead we'll just call them 1, 2, and 3.
1. This trait randomly rotates through all other normal traits every X seconds. The trait lasts until you use it once or until X seconds have passed.
2. This trait randomly selects one normal trait at the start of each round and becomes that trait for the rest of the round.
3. This trait begins with no effects, however it will become a random normal trait every time you score a kill, and can change any number of times throughout the round, so long as you keep scoring kills.
(note- when I say "normal" trait, I mean all the traits that actually have an effect e.g. the ones other than the three I just suggested)
This time, I bring to you three different new traits (with names pending because I'm bad at them), so instead we'll just call them 1, 2, and 3.
1. This trait randomly rotates through all other normal traits every X seconds. The trait lasts until you use it once or until X seconds have passed.
2. This trait randomly selects one normal trait at the start of each round and becomes that trait for the rest of the round.
3. This trait begins with no effects, however it will become a random normal trait every time you score a kill, and can change any number of times throughout the round, so long as you keep scoring kills.
(note- when I say "normal" trait, I mean all the traits that actually have an effect e.g. the ones other than the three I just suggested)