Rapid fire has no downside according to the text.
Rapid fire 1 = 10% firerate increase.
Rapid fire 2 = 20% firerate increase
Rapid fire 3 = 30% firerate increase.
To counter this, I suggest that it should have a downside to it at least.
If the damage mods such as sharpshooter, airborne, etc., has -10% damage downside, then so should rapid fire.
I am not entirely certain on exactly what it needs nerf on, but I only have thought about 2 so far.
Extended Mag 1 = 20% increase
Extended Mag 2 = idk. I haven't seen extended mag 2 yet.
Extended Mag 3 = 50% increase
Likewise with rapid fire, I'm not entirely sure how to balance it out.
However, an idea for me is to nerf the amount of ammo increase.
Extended Mag 1 = 10%
Extended Mag 2 = 20%
Extended Mag 3 = 30%
Rapid fire 1 = 10% firerate increase.
Rapid fire 2 = 20% firerate increase
Rapid fire 3 = 30% firerate increase.
To counter this, I suggest that it should have a downside to it at least.
If the damage mods such as sharpshooter, airborne, etc., has -10% damage downside, then so should rapid fire.
I am not entirely certain on exactly what it needs nerf on, but I only have thought about 2 so far.
- Have it decrease accuracy by 10%.
- Have it decrease the clip size.
Extended Mag 1 = 20% increase
Extended Mag 2 = idk. I haven't seen extended mag 2 yet.
Extended Mag 3 = 50% increase
Likewise with rapid fire, I'm not entirely sure how to balance it out.
However, an idea for me is to nerf the amount of ammo increase.
Extended Mag 1 = 10%
Extended Mag 2 = 20%
Extended Mag 3 = 30%