Tasks that require other people to do things for you to complete just feel bad to have.
This may be a bit heavy handed, but here are my proposals for them
Tracer: Kill X with dna - You need to get lucky enough to get a scanner, and then you need to find a body with dna and hope the traitor isn't already dead, and then you need to actually get the kill. So many little things that need to line up that make this task super frustrating. I think this should be removed.
Medic: Heal other players X health - Even when you get detective, all you can do is place a health station and pray people heal. My proposal, include healing from the rejuvenator, and cut all the numbers to 1/4 of what they are now. Maybe 1/2.
The Good: Kill X traitors as an inno - Nothing wrong with the task itself, just the numbers. Its much harder to kill a traitor as an inno than an inno as a traitor, so there's no reason why the numbers for The Good and The Bad should be the same. Change it to this: Daily: 1-2, Weekly: 15-25, Monthly: (idk what it is now, but cut it by half or something)
Last one standing: Win X rounds as the last player alive - why is this a thing? If your team plays well, you won't be the last alive. If your team doesn't play well, you lose. Just get rid of it. Surviving and winning rounds is already a task, no need for this.
I'm probably forgetting some, so if you think of any just comment the task and why and how it should be changed.
Also I know this sounds like a bunch of complaining, because it is. Everyone is complaining about these.
This may be a bit heavy handed, but here are my proposals for them
Tracer: Kill X with dna - You need to get lucky enough to get a scanner, and then you need to find a body with dna and hope the traitor isn't already dead, and then you need to actually get the kill. So many little things that need to line up that make this task super frustrating. I think this should be removed.
Medic: Heal other players X health - Even when you get detective, all you can do is place a health station and pray people heal. My proposal, include healing from the rejuvenator, and cut all the numbers to 1/4 of what they are now. Maybe 1/2.
The Good: Kill X traitors as an inno - Nothing wrong with the task itself, just the numbers. Its much harder to kill a traitor as an inno than an inno as a traitor, so there's no reason why the numbers for The Good and The Bad should be the same. Change it to this: Daily: 1-2, Weekly: 15-25, Monthly: (idk what it is now, but cut it by half or something)
Last one standing: Win X rounds as the last player alive - why is this a thing? If your team plays well, you won't be the last alive. If your team doesn't play well, you lose. Just get rid of it. Surviving and winning rounds is already a task, no need for this.
I'm probably forgetting some, so if you think of any just comment the task and why and how it should be changed.
Also I know this sounds like a bunch of complaining, because it is. Everyone is complaining about these.