Tazer Upgrade: (Detectives) Tazing someone causes them to drop whatever they are holding (and be unable to pick anything up for the duration).
Baton: (Detectives) Automatically purchased equipment upgrade to Detective melee weapons. Hitting someone in the head with a melee weapon causes them to drop whatever they are holding (and be unable to pick anything up for the duration) and ragdoll for 1 second. That'll teach those damn jaywalkers.
Threat Analysis Drone: (Detectives) A protective drone that follows the detective around and points out threats for them. Players pointing their weapon at the detective will be highlighted in a red aura. If someone points their gun at the detective's head the drone will give off warning beeps. The drone can only be destroyed by killing the detective that purchased it. Investigating the detective's corpse will reveal a message from the drone stating who the killer is, this suffices as a KOS for that person. #freethedrone
Riot Hose: (Detectives) Scared innocents crowding around you? Worried about getting knifed? GIVEM DA HOSE! Sprays a jet of water that will push players/objects away from you. Should be much weaker than a Neutron Launcher, but can be applied in a continual stream. Has limited ammo but enough for a solid minute of spraying. Can put out fires??? Workshop content for potential model.
Tear Gas Grenades: (Detectives and Traitors) This non-lethal grenade releases invisible smoke (No SFX needed! Wow, easy to implement!) that causes painful breathing and blurry vision to everyone that breathes it in. While in the grenade's AoE (very large recommended) a player receives continual damage triggers like they are being burned (but it doesn't do any damage, I repeat no damage). Additionally, their vision becomes very blurry (this can be optional depending on how hard it would be to implement) and they cannot see names/statuses of other players (or acquire targets for Quickchat/Traits). 1 credit buys you a stack of 3 grenades.
Edit: People might confuse seeing someone while under the effects of Tear Gas with that person being Disguised and commit RDM. The pain notifications should prevent this confusion, but if it's a concern we can just change it to have the status say "Unknown" or something. The inability to target with Quickchat/Traits should remain though.
Insanity Device: (Traitors) This device emits sound waves on frequencies too low to hear, but will drive people (members of traitor team are unaffected) temporarily insane. Plant it like a C4 and any member of the innocent team within its AoE (recommend same as C4) will begin occasionally talking to themselves and screaming (just use the voice lines that come with default gmod like "Run For Your Life!" or the one with guy talking about cheese). After being in its AoE for 8 seconds they will fall and roll on the ground (ragdoll) for 2 seconds. This repeats, (8 seconds able to move around, 2 seconds ragdoll) until the player leaves the AoE or the Insanity Device is removed/destroyed.
Edit: Tried to clarify the talking to themselves/screaming part and changed the effect durations.
Alcohol: (Traitors) Drinking this give you +0% damage, +0% rate of fire, +0% spread, +0% recoil, +0% movement speed, +0% ammunition, +0% shards earned, and +0% loot crate rarity. In exchange for all those amazing bonuses you will be unable to earn or spend credits for the rest of the round. Also, at the end of the round, there will be an announcement in the chat stating how many kills you got while drunk this round and how many total kills you've ever gotten while drunk in CTTT. It's the poor man's stat tracking. Don't let naysayers tell you it just takes a credit and gives you nothing, they don't understand how motivation works. Workshop content for potential model.
Edit: Added in inability to earn or spend credits after drinking to help people understand what this item is all about.
Baton: (Detectives) Automatically purchased equipment upgrade to Detective melee weapons. Hitting someone in the head with a melee weapon causes them to drop whatever they are holding (and be unable to pick anything up for the duration) and ragdoll for 1 second. That'll teach those damn jaywalkers.
Threat Analysis Drone: (Detectives) A protective drone that follows the detective around and points out threats for them. Players pointing their weapon at the detective will be highlighted in a red aura. If someone points their gun at the detective's head the drone will give off warning beeps. The drone can only be destroyed by killing the detective that purchased it. Investigating the detective's corpse will reveal a message from the drone stating who the killer is, this suffices as a KOS for that person. #freethedrone
Riot Hose: (Detectives) Scared innocents crowding around you? Worried about getting knifed? GIVEM DA HOSE! Sprays a jet of water that will push players/objects away from you. Should be much weaker than a Neutron Launcher, but can be applied in a continual stream. Has limited ammo but enough for a solid minute of spraying. Can put out fires??? Workshop content for potential model.
Tear Gas Grenades: (Detectives and Traitors) This non-lethal grenade releases invisible smoke (No SFX needed! Wow, easy to implement!) that causes painful breathing and blurry vision to everyone that breathes it in. While in the grenade's AoE (very large recommended) a player receives continual damage triggers like they are being burned (but it doesn't do any damage, I repeat no damage). Additionally, their vision becomes very blurry (this can be optional depending on how hard it would be to implement) and they cannot see names/statuses of other players (or acquire targets for Quickchat/Traits). 1 credit buys you a stack of 3 grenades.
Edit: People might confuse seeing someone while under the effects of Tear Gas with that person being Disguised and commit RDM. The pain notifications should prevent this confusion, but if it's a concern we can just change it to have the status say "Unknown" or something. The inability to target with Quickchat/Traits should remain though.
Insanity Device: (Traitors) This device emits sound waves on frequencies too low to hear, but will drive people (members of traitor team are unaffected) temporarily insane. Plant it like a C4 and any member of the innocent team within its AoE (recommend same as C4) will begin occasionally talking to themselves and screaming (just use the voice lines that come with default gmod like "Run For Your Life!" or the one with guy talking about cheese). After being in its AoE for 8 seconds they will fall and roll on the ground (ragdoll) for 2 seconds. This repeats, (8 seconds able to move around, 2 seconds ragdoll) until the player leaves the AoE or the Insanity Device is removed/destroyed.
Edit: Tried to clarify the talking to themselves/screaming part and changed the effect durations.
Alcohol: (Traitors) Drinking this give you +0% damage, +0% rate of fire, +0% spread, +0% recoil, +0% movement speed, +0% ammunition, +0% shards earned, and +0% loot crate rarity. In exchange for all those amazing bonuses you will be unable to earn or spend credits for the rest of the round. Also, at the end of the round, there will be an announcement in the chat stating how many kills you got while drunk this round and how many total kills you've ever gotten while drunk in CTTT. It's the poor man's stat tracking. Don't let naysayers tell you it just takes a credit and gives you nothing, they don't understand how motivation works. Workshop content for potential model.
Edit: Added in inability to earn or spend credits after drinking to help people understand what this item is all about.
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