Nice we have new traits that are epic and nice, however I think some are still really shit and underwhelming and could use some love
Leeching
What I think is the problem with Leeching, is it asks for you to put yourself in a situation, where you are fighting with a disadvantage (-25% damage) to heal yourself up from a disadvantage you already have (assuming you use the while low health). I think this is a big reason why no one uses it, as more than likely if you're dealing less damage to your opponent and you're already low health, you will probably die. I think it could be reworked to be like an opposite of Bleeding, where once activated, you have a 50% chance to get a Leeching effect (non stackable) for 6 seconds, where you heal 2 health every second. You can get rid of the damage reduction, as a slow healing like this would not make a big difference in fights, but if you won the fight, you'd be able to regenerate a lot of your lost health.
Bloodlusting
It's efficient, but way worse. I dont know why anyone would want this, when efficient is in the game. Just simply get rid of the -50% slower reload speed and let people get rewarded by killing people. Maybe perhaps lower the amount of ammo gained by a tiny bit (25% -> 20%) if it seems too strong on some weapons.
Efficient
This trait kinda strong as fuck. I don't have a big issue with it, but ever since the two effects got merged together, it has felt like it has done a bit too much of everything. Let's use an Efficient M4A4 as an example. It has an RPM of 545 and a clip size of 30. With Efficient included, it has a theoretical clip size of 40. Now add the infinite ammo for 5 seconds effect, and you have (5/60 * 545 + 40) 85 shots in your magazine (with the assumption you empty your normal clip after the infinite ammo runs out). On top of that, you get this treat EVERY 30 SECONDS. That's pretty fucking massive if you ask me. I'd propose increasing the infinite ammo cooldown to 60 seconds, just so you dont get this 200% ammo boost every 30 seconds, because that is fucking huge. I think the trait would still be insanely good.
Knockback and Gravitating
I'm unsure exactly what happened to "flying" with these two traits, but it seems extremely clunky right now. You can't jump and shoot to boost yourself, nor can you boost yourself midair with some guns (Tested with a Knockback Deagle). The flying on these guns could use getting a look at so it feels the same as it was before.
On top of that, now that the passive effect is gone, these two traits suffer from being mostly unused in fights. I think this is partly because their cooldown is still set to a massive 60 seconds. Lower it to 30 seconds so people can use it more freely in fights.
Chronoshifting
I'm still thinking about this one, but it's pretty hot garbage right now and I don't blame anyone for scrapping guns with this on it. Plz give suggestions
Headhunting
Unsure about changes, but the amount of people using this trait speaks for itself.
plz write ur thoughts below this isnt a popularity contest im just trying to make the game fun and more traits exciting to play with
Leeching
What I think is the problem with Leeching, is it asks for you to put yourself in a situation, where you are fighting with a disadvantage (-25% damage) to heal yourself up from a disadvantage you already have (assuming you use the while low health). I think this is a big reason why no one uses it, as more than likely if you're dealing less damage to your opponent and you're already low health, you will probably die. I think it could be reworked to be like an opposite of Bleeding, where once activated, you have a 50% chance to get a Leeching effect (non stackable) for 6 seconds, where you heal 2 health every second. You can get rid of the damage reduction, as a slow healing like this would not make a big difference in fights, but if you won the fight, you'd be able to regenerate a lot of your lost health.
Bloodlusting
It's efficient, but way worse. I dont know why anyone would want this, when efficient is in the game. Just simply get rid of the -50% slower reload speed and let people get rewarded by killing people. Maybe perhaps lower the amount of ammo gained by a tiny bit (25% -> 20%) if it seems too strong on some weapons.
Efficient
This trait kinda strong as fuck. I don't have a big issue with it, but ever since the two effects got merged together, it has felt like it has done a bit too much of everything. Let's use an Efficient M4A4 as an example. It has an RPM of 545 and a clip size of 30. With Efficient included, it has a theoretical clip size of 40. Now add the infinite ammo for 5 seconds effect, and you have (5/60 * 545 + 40) 85 shots in your magazine (with the assumption you empty your normal clip after the infinite ammo runs out). On top of that, you get this treat EVERY 30 SECONDS. That's pretty fucking massive if you ask me. I'd propose increasing the infinite ammo cooldown to 60 seconds, just so you dont get this 200% ammo boost every 30 seconds, because that is fucking huge. I think the trait would still be insanely good.
Knockback and Gravitating
I'm unsure exactly what happened to "flying" with these two traits, but it seems extremely clunky right now. You can't jump and shoot to boost yourself, nor can you boost yourself midair with some guns (Tested with a Knockback Deagle). The flying on these guns could use getting a look at so it feels the same as it was before.
On top of that, now that the passive effect is gone, these two traits suffer from being mostly unused in fights. I think this is partly because their cooldown is still set to a massive 60 seconds. Lower it to 30 seconds so people can use it more freely in fights.
Chronoshifting
I'm still thinking about this one, but it's pretty hot garbage right now and I don't blame anyone for scrapping guns with this on it. Plz give suggestions
Headhunting
Unsure about changes, but the amount of people using this trait speaks for itself.
plz write ur thoughts below this isnt a popularity contest im just trying to make the game fun and more traits exciting to play with
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