Waterbound
Type: Passive
While in water, all stats are increased by 5%, and walk speed is increased by 15%. Immunity to drowning.
Airbound
Type: Passive
Deal 10% more damage while in the air, and take 75% less fall damage.
Dashing
Type: Active
Activating this weapon lets you run 25% faster for 5 seconds, but restricts you to your melee weapon. 60 second cooldown.
Normal
Type: Passive
Shooting someone with this weapon damages them.
Calm
Type: Passive
While standing still, your weapon shoots 10% faster and deals 5% more damage.
Obliterator
Type: Active
Activating this trait lowers your firerate by 1000% but increases your damage by 1000% for 5 seconds. 120 second cooldown. (Player is meant to only shoot one bullet.)
Type: Passive
While in water, all stats are increased by 5%, and walk speed is increased by 15%. Immunity to drowning.
Airbound
Type: Passive
Deal 10% more damage while in the air, and take 75% less fall damage.
Dashing
Type: Active
Activating this weapon lets you run 25% faster for 5 seconds, but restricts you to your melee weapon. 60 second cooldown.
Normal
Type: Passive
Shooting someone with this weapon damages them.
Calm
Type: Passive
While standing still, your weapon shoots 10% faster and deals 5% more damage.
Obliterator
Type: Active
Activating this trait lowers your firerate by 1000% but increases your damage by 1000% for 5 seconds. 120 second cooldown. (Player is meant to only shoot one bullet.)