Well, for that trap you should use a ttt_damageowner so the T that arms the trap is credited for the kill properly.@Torbjörn
1) yes, a map in HDR
2) yes, the map is optimized to the maximum
3) there are no traps on the map requiring ttt_damageowner
because they are activated only by the traitors themselves
and all traitors see at a distance information that the trap is activated