Accepted ttt_canyon_tatadu

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Torbjörn

Making a chicken out of a feather!
Crescent Plus
Joined
Aug 11, 2019
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539
Hey Tastandut @Tastandut your map is looking cool! I’ll have to test it out later today to see how it plays. I do have a few questions for you about it though.
  1. Did you add HDR lighting support?
  2. Did you optimize the map?
  3. Did you set up traitor traps with ttt_damageowner entities?
If not, I could help you polish up your map so it would play better. Let me know if you’d be interested in any help!
 

Torbjörn

Making a chicken out of a feather!
Crescent Plus
Joined
Aug 11, 2019
Messages
539
Torbjörn @Torbjörn
1) yes, a map in HDR
2) yes, the map is optimized to the maximum
3) there are no traps on the map requiring ttt_damageowner
because they are activated only by the traitors themselves
and all traitors see at a distance information that the trap is activated
Well, for that trap you should use a ttt_damageowner so the T that arms the trap is credited for the kill properly.

Edit: Wow, the map is great! Lighting is great with HDR, the map layout closely resembles the original ttt_canyon_a4, and other areas look way more aesthetically pleasing. Great job Tastandut @Tastandut!
 
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