Currently, the WepMod Remover is underwhelming in terms of what it does. That's why I want to see this been reworked.
There's two options I can see atm on how we can make this more viable/rewarding to craft.
In the end, by using the WepMod Remover, you just basically destroy 6 Wep. mods, which isn't always easy to come especially for Tier 2 and Tier 3 mods.
There's two options I can see atm on how we can make this more viable/rewarding to craft.
- Make it have an incremental chance to (or always) return the weapon mod to you instead of automatically destroying it.
- Lower the cost required to crate a WepMod Remover, and make it a static chance to recover the WepMod.
In the end, by using the WepMod Remover, you just basically destroy 6 Wep. mods, which isn't always easy to come especially for Tier 2 and Tier 3 mods.