Accepted WepMod Remover Rework

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Agent A

Veteran Member
Crescent Plus
Joined
Sep 17, 2019
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164
Currently, the WepMod Remover is underwhelming in terms of what it does. That's why I want to see this been reworked.

There's two options I can see atm on how we can make this more viable/rewarding to craft.
  1. Make it have an incremental chance to (or always) return the weapon mod to you instead of automatically destroying it.
  2. Lower the cost required to crate a WepMod Remover, and make it a static chance to recover the WepMod.
The WepMod Remover becomes more unrewarding the higher tiers you created cause it just only destroys them.
In the end, by using the WepMod Remover, you just basically destroy 6 Wep. mods, which isn't always easy to come especially for Tier 2 and Tier 3 mods.
 
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Siddo

IQ below 0
Crescent Plus
Joined
Aug 8, 2019
Messages
270
+1

I'm leaning toward 1, personally.
You're already paying 3 mods (to craft the remover) to remove the mod from your item. You should at least get the removed one back.
 

Torbjörn

Making a chicken out of a feather!
Crescent Infinity
Joined
Aug 11, 2019
Messages
528
+1

I'm leaning toward 1, personally.
You're already paying 3 mods (to craft the remover) to remove the mod from your item. You should at least get the removed one back.
Yeah, definitely #1. I don't know why it destroys them in the first place considering how expensive the removers are.
 

Siddo

IQ below 0
Crescent Plus
Joined
Aug 8, 2019
Messages
270
Accepted as of today's patch;
WepMods
We hear you. You wanted this - you got this.
  • WepMod can now be removed from a weapon without the use of a WepMod remover. Removing a WepMod this way will destroy the WepMod.
  • Using WepMod Removers will now remove a WepMod from a weapon without destroying it, allowing you to use it again.
  • Add the Cosmetic WepMod Remover, which can remove cosmetic WepMod from a weapon (e.g. Sights).
  • WepMod Remover I can no longer remove cosmetic WepMods.
 
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