Other XP/Drop Booster rework to discourage farming and make them better

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MiGGo

Veteran Member
Crescent Lite
Joined
Aug 8, 2019
Messages
105
I had this epic idea for XP/Drop boosters, since currently to get the most value out of using one is to farm rounds as fast as possible. I think this encourages farming by a massive amount, as nobody wants to waste their expensive boosts.

Instead of them being time based, they should simply be round based. For example, an XP Boost 2 gives you +50% XP gained for ~60 rounds, instead of 4 hours. I think this would make them much more attractive to use.
 

Flire

Penguins > Pigeons
Crescent Infinity
Joined
Aug 8, 2019
Messages
83
I like this idea to. All i do with mine at the moment is scrap them as i dont have 8 hous or 4 hours on the server in a row to make them viable
 
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Torbjörn

Making a chicken out of a feather!
Crescent Lite
Joined
Aug 11, 2019
Messages
338
This is actually a great idea. It would also make using multiple boosts at a time make more sense. I hope active boosts get a spot in the crescent hub soon if they're changed to behave like this.