Accepted XP gaining changes

Welcome to Project Crescent
It's so awesome to see you. Sign up and join the party!
Sign Up
Status
Not open for further replies.

MiGGo

Veteran Member
Crescent Plus
Joined
Aug 8, 2019
Messages
105
Okay so I did some testing today and figured a few things out

Winning a round is 75xp.
Losing a round is 25xp.
Killing a player is 10xp (Inno or T)

I could be wrong about killing innos being 10xp, it might be 7.5xp too but I was getting some weird results.

Either way, I think these numbers could be worked to be a lot nicer, as leveling guns is probably the grindiest thing on the server right now. It feels bit eh that your own actions like playing a round well have very little effect on the XP you gain. Also killing a Traitor as an innocent should be far more rewarding than killing an innocent as a Traitor. That's why I suggest that the XP gained would be something more along the lines of this:

Winning a round 50xp
Winning a round and surviving 75xp
Losing a round 25xp
Killing an Innocent as a Traitor 15xp
Killing a Detective as a Traitor 40xp
Killing a Traitor as an innocent 50xp
 
  • Dislike
  • Like
Reactions: Silly and Pigeon

Zyp

Veteran Member
Joined
Aug 8, 2019
Messages
119
I would say either increase winning the round xp's or decrease the traitor kills as inno. otherwise looks good
 
Status
Not open for further replies.