Accepted XP gaining changes

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Good idea?

  • Yaas

    Votes: 2 100.0%
  • Naah

    Votes: 0 0.0%

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Veteran Member
Crescent Plus
Aug 8, 2019
Okay so I did some testing today and figured a few things out

Winning a round is 75xp.
Losing a round is 25xp.
Killing a player is 10xp (Inno or T)

I could be wrong about killing innos being 10xp, it might be 7.5xp too but I was getting some weird results.

Either way, I think these numbers could be worked to be a lot nicer, as leveling guns is probably the grindiest thing on the server right now. It feels bit eh that your own actions like playing a round well have very little effect on the XP you gain. Also killing a Traitor as an innocent should be far more rewarding than killing an innocent as a Traitor. That's why I suggest that the XP gained would be something more along the lines of this:

Winning a round 50xp
Winning a round and surviving 75xp
Losing a round 25xp
Killing an Innocent as a Traitor 15xp
Killing a Detective as a Traitor 40xp
Killing a Traitor as an innocent 50xp
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Veteran Member
Aug 8, 2019
I would say either increase winning the round xp's or decrease the traitor kills as inno. otherwise looks good
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