Wrote this in a different thread, but it was kind of off topic. So I'm making a separate thread for it.
There is a definite problem with one server getting stacked and the other being empty because people would rather do other things than wait for people to join. It kind of caps the entire Crescent population at ~24 members, (which is also the perception of people who would overflow into the second server).
You should prioritize two goals to fix this issue:
1) Some kind of trigger in the high population server that will make people want to join the low population server.
2) A method to keep them in the low population server long enough for new players to join either server and make 1 full/1 dead server impossible
Idea brainstorm for goal 1 > A simple message stating the method in goal 2 is in affect (if the goal 2 method is that incentivizing)
; a pop-up with a one time use link for the first X people to switch servers and get some kind of reward (like a free white crate or shards)
; a reward penalty based on server population difference, like the server gets less shards/win if the other server has less people (if you use this idea your an idiot and are going to piss everyone off, I'm just brainstorming it out there)
Idea brainstorm for goal 2 > A reward bonus based on server population difference, like you get more shards/win if the other server has more people
; An additional loot table with a very high (or guaranteed) drop chance full of "cheap" things like crates that only have whites or fun round tickets that expire in an hour if you don't use them
; A "dress-up" mode where for like the next hour on this server you have access to all cosmetics and guns, but lose them after that hour
There is a definite problem with one server getting stacked and the other being empty because people would rather do other things than wait for people to join. It kind of caps the entire Crescent population at ~24 members, (which is also the perception of people who would overflow into the second server).
You should prioritize two goals to fix this issue:
1) Some kind of trigger in the high population server that will make people want to join the low population server.
2) A method to keep them in the low population server long enough for new players to join either server and make 1 full/1 dead server impossible
Idea brainstorm for goal 1 > A simple message stating the method in goal 2 is in affect (if the goal 2 method is that incentivizing)
; a pop-up with a one time use link for the first X people to switch servers and get some kind of reward (like a free white crate or shards)
; a reward penalty based on server population difference, like the server gets less shards/win if the other server has less people (if you use this idea your an idiot and are going to piss everyone off, I'm just brainstorming it out there)
Idea brainstorm for goal 2 > A reward bonus based on server population difference, like you get more shards/win if the other server has more people
; An additional loot table with a very high (or guaranteed) drop chance full of "cheap" things like crates that only have whites or fun round tickets that expire in an hour if you don't use them
; A "dress-up" mode where for like the next hour on this server you have access to all cosmetics and guns, but lose them after that hour